ScriptableObjects with Unity - Ep01 - Creation & Reference

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In this video, we kick off a series on ScriptableObjects in Unity, starting with the basics: how to create and access them from other scripts. ScriptableObjects are powerful tools in Unity that allow you to create reusable assets for storing data, events, methods, and more. These assets are not tied to GameObjects.

Here's what you'll learn in this tutorial:

- What a ScriptableObject is and why it's useful.
- How to create a ScriptableObject using the CreateAssetMenu attribute.
- Customizing the Create menu with organized paths, default names, and order.
- Adding fields to ScriptableObjects and making them visible in the Inspector.
- Accessing and using ScriptableObject data in other MonoBehaviour scripts.

Whether you're a Unity beginner or looking to improve your development workflow, ScriptableObjects can greatly enhance your projects' structure and maintainability. Make sure to like, subscribe, and turn on notifications for more Unity and C# tutorials! Have questions? Drop them in the comments, and I'll be happy to help.
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