Unity C# Fundamentals - Collections, Arrays, Lists, IEnumerables, and Dictionaries

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In this lesson we will cover the use of collections such as Arrays, Lists, IEnumerables, and Dictionaries in C# with Unity3d.

This session also includes a variety of examples. For notifications of new videos in this course don't forget to SUBSCRIBE to the channel.

The project demonstrated in this video can be downloaded or cloned from:

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Love how you take the time to explain and keep it simple, (banana n1 banana n2). Once I was told that you understand something only when you can explain as simple as possible

estebanhidalgo
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0:18 Unity set-up. (folders and scripts)
1:19 Lesson plan (The goals for this lesson)
2:40 Arrays (Definition & explanation)
3:03 Arrays (Code Example)
5:31 Printing results loop (Debug.Log)

SilentSalad
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Hi Dilmer, thanks for the excellent tutorial. I was wondering if you could briefly explain pros and cons of arrays vs lists? Google searches seem to show that arrays have better performance but less features than lists...

pixeldrifter
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I am confused. I see you typing in Steve Toner,
but when you say it, you say, "Esasteve Toner" 17:44
Oh wait. This must be about your ACCENT, and not programming. OMG, how could I be so esastupido. LOL
But seriously, nice video. Thx

rbanister
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hi, have a list for this intermediate scripting level? thx!!!!

leatherandpoemscharmyman
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How do you create a dynamic array, i.e. one that can grow in size as needed?

macleodgordon
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I have a question, How do you access a Dictionary key value from another class?

MrDagorad
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Hello
I am trying to make 2D space game...nothing complex...
I have a small space ship and it has homing missiles.
I need to make code to keep track of reloading missiles.
If i have 50 in storage, how can i use Lists to add for example 6 at a time when i hit reload key?
And to decrease number of available missiles in storage?
Can you help me with some examples?

SkyLeon-iuee
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over 15min talking about arrays that the simple stuff
move forward quicker next time

dg_dotnet
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