Create a Save and Load System in Unity!

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Hey guys!
Today I will teach you all how to create a saving and loading system!

If you want me to continue or if you want me to make a tutorial about something else then let me know!
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The only save and load tutorial for Unity that I could actually follow. Thank you so much.

obsleet
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Thanks! That helped me out tremendously! I can finally save the state of my game!!!
I spent a few hours a month ago trying to get my game to save, but was unsuccessful... this was a breeze. Cheers!

MATLOCKE
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I like how your's is almost exactly like brackeys' tutorial but more efficient in a few ways

ridlr
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Man, this is a good tutorial. Thank you

oldschool
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Trying to find a good tutorial on making a Save & Load system, that can be extended to be an entire world-state save/loader (to support a save/load system such as in a game like Quake, or Thief, for example).

I'm scanning a bunch of videos, and this one SEEMS to be along those lines. But without watching it all, it's a bit hard to tell if that is what this is architected to do.

Is that what you are building here? The foundation for that?

Thanks!

muzboz
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Can you make a visual on how a binary search tree is traversed inorder and postorder using linked lists?

brandonp
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hi, how can i save the current position of my player ?

pietropistillo
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nobody :
Colanderp : bf not binary formatter, its best friend...

acite
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Thanks for this, but I have two questions:
1- does it work on android, ios, mac and linnux?

2- can I use arrays/lists to store a bunch of data? And is the performance good for an rts or city builder which automatically saves every 10 minutes or so?

Thanks in advance

BeerfootBandit