What makes a map COMPETITIVE?

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No matter what FPS game you play, you always play on a map. If the map isn't good, the game wont be fun either, so how do we make a competitive map, and what are the ingredients needed to craft the new DUST2?
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My first "general FPS" video! How did you like it? 😁

(Also yes, I misspoke at 3:34, I meant "titles that DO have". Also I miss wrote symmetrical a couple times but uhhh... did you notice those mistakes xD?)

Archmeton
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Archmeton is so good at answering questions we didn’t know we had

daddles.
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Truly, one of Archmeton's video ever.

SyllyArdwyn
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My bro... After
"Everyone want to make their product better"
And than "except Ubisoft" text apper...

That just hit hard 2:16

NUHHHH-UH
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I love how he said its competitive time and competitived all over the maps

bernardq
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I personally do enjoy the practical content of this video more than the niche scenarios portrayed in other videos (The FASTEST MOVEMENT in VALORANT). Those are fun every now and then, but overall I prefer stuff that is more practical (like this video)

guzel
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the thing with a lot of symmetrical maps (especially a KOTH mode) is that the map becomes assymetrical by what areas the dominating team take up, it is entirely equal at the beginning of the game but then it turns into an attacking/defending team scenario. control point lijiang tower, for example, typically has players go up to the defender's spawn choke point in order to hold them there and the map becomes "assymetrical" in that area where both teams have different options on what choices are available

ansxor
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in overwatch king of the hill gamemode, you play at 3 different maps every game to make it less repetitive and i love that because it solves the issue of "symetrical maps are boring"

zarovik
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Loved how you revealed how the context of a game mode completely changes the balance of a map. Super interesting topic, game design is "just" a giant UX problem - testing is needed much.

uniworkhorse
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As an Overwatch player, the KOTH maps are not symmetrical; some have a bike or a construction lamp on one side

a_gamer
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Tf2 and overwatch only works with symmetrical maps because of the characters being so different from each other, which on itself gives replay abilities even on a map that would theoretically be boring. But even then unsymmetrical maps generally tends to be more popular due to its design and game modes, switching sides are still extremely fun and adapting to it always presents a challenge for us to overcome even if this is the 1000th time playing the same map

breezeless_
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great video as always, glad tf2 is still getting some love out there!

junk
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Thanks Archmeton! Really wondered about this one since the past few months, now I can think of advanced strats on every map

idfkschlawg
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I feel like even though they're the most popular, CS maps are still underrated in how drastically they've affected the competitive fps mapping culture.

Most of the vintage CS maps are legendary masterpieces. With dust 2 at the top.

demonicious_
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"You would get bored of a map if you play it for long enough"
Except Hightower and 2fort

bitcoinzoomer
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Usually videos like this give me questions I didn’t know I had and leave me with more confusion than anything but this is a really good video, hope I can see more from you!

tasuu_
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I remember making a map on Minecraft to 2v2 with my friends.
I didnt knew my ideas are lined up with competitive standard 😂

I called it dynamic map. It uses redstone contraptions and command blocks. At start, the map will be symmetrical like mirrored block by block. But when one side wins, it will reduce some covers giving the losing team an advantage. And the more winstreak a side does, the more covers will be removed. But it wont get to the point that theres no more cover. Instead it will make some areas into ice surfaces, making them to move harder in exposed area. and sometimes it will just completely block the views in high ground making it useless.
Then theres a button on enemy side that you can press to undo the changes one by one. There are 4 buttons in there.
But, when the other side wins, the map will reset to start (not the round 1 map but the round 2 adjustment)

I made that map like 5 years ago and the laptop i used back then is already trashed. And now im learning to create games. maybe i can implement the same thing and see what it can do in FPS game instead of Bows and swords 😂

nojukuramu
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Thank you for improving my mapping skill! I’m currently mapping a map for the shooter Phantom Forces in roblox.

Xelafy_R
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I like what Overwatch does with its CtF map Ayutthaya, set in a temple in a Thai jungle. It's symmetrical (rotational symmetry, not mirrored), but each side is still unique, because one side is overgrown and run-down, whereas the other side is preserved and ornate. All the map geometry is identical (or as close as it would reasonably need to be), meaning it's balanced, but each part of the map still feels unique because of the different aesthetics present.

strawberrana
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That was very fun to watch . Even tho there's a lot of talking, I didn't feel bored at all ! you earned my sub .keep up the good work .

imjr