Better Bevels in Blender

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Bevels create wonderful smooth transitions, but only if you're getting them right, otherwise they can be quite jarring and really negatively impact your design. This video looks at how to make sure that doesn't happen
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I discovered and started using blender about two weeks ago and I’ve got to say your tutorials and quick tips have been so informative and useful. I also appreciate that they are straight to the point no unnecessary meandering or stupidly loud intros. I don’t often subscribe or like videos but you’ve definitely earned one.

jakezuccaro
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Note to self: Vortex Group @ 4:54

Thank you for this tutorial - this was the exact technique I was looking for :)

devilsgarage
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LIFESAVER VIDEO! I can't believe after trying all sorts of topology set ups in, it was just a setting! Thank you so much!

HarvestrX
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I learn something new in just about every tutorial you put out! Great work!

mind_of_a_darkhorse
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I'm so glad I found this channel. This is one of the better Blender-3DPrint channels, I think.

darrennew
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The difference between inner and outer miter is where the widest gap is. If the wide part of the gap is on the outside of the angle it is the outer miter, likewise the opposite if the largest gap is on the inside of the angle it is the inner miter.

kevinm
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Wow, groups give me a chance to get more than one non distractive bevels at same mesh.

Thanks a lot!

alvoltta
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been looking for a bevelling technique like you did using vertex grouping. just in time thanks a lot

ryeharttt
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I always had a problem with this, Thanks!

bombbossgaming
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Awesome as always! Learned sth new again! Btw I've got Meshmachine, tools, boxcutter & hardops. I'd like to see some useful tutoials if you've got time :)

elliotschka
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Regarding your issue with boxcutter aligning too close to the edge, I've found that tapping alt and moving the mouse slightly will do the trick. Thanks for this informative video! You speed up the learning process.

bruuldor
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excellent video, i learned a lot thank you so much!

wikia
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it was really helpful, thanls a lot!!

iatchenko
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Thank you for the video. Could you please explain what really shade smoothing does? Does it affect object shape?

vasylvoina
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Why Alt W doesn't works to cut the edge of box ? will you show how to do it ? thank you

wokwitgez
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Great tutorial! The terms, inner and outer miter being psychologically reversed I’m sure have a meaning but other than that, this is a fantastic tutorial. I must ask, how did you so cleanly move all of those beveled faces? Is that product of shading smooth?

m.c.squawk
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What material are you using? I really like the way even the unedited cubes look like they have a small amount of bevel

MajorTomFisher
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Alt-N > Average > By face area to fix those shading issues

benjaminnel
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Superellipse 0.75 gives far better curvature - blend between flat and bevel - compared to 0.5 which is a circular bevel. Obviously as the transition zone is wider, you have to compensate for that using a bigger bevel size to begin with. Try on a default cube with 100mm 0.5 bevel and compare it to a 200mm 0.75 bevel (16 segments should be enough) using any of the zebra stripe matcaps to see the difference. If you work with high quality polished reflective surfaces, these reflection transitions does matter.

gottagowork
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nd huge menace have same and it's free

styloo_