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Optimizing Mesh Topology for TurboSmooth in 3ds Max #shorts #3dsmax #retopology
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In this tutorial, I demonstrate how to convert a basic 3D model into perfect topology with a clean mesh, making it ready for the TurboSmooth modifier in 3ds Max. Starting with the model created in my previous video, I apply the Quadify Mesh modifier to create a dense mesh. Next, I use the Retopology modifier, initially setting a high polygon count to maintain the object's smoothness. I then apply Retopology twice more, each time halving the polygon count to optimize the mesh. Finally, I show how TurboSmooth works on the optimized model. This process ensures a well-structured, lightweight mesh for any 3D project!