Dawn of Man: Full Game Commentary By Time Traveller with God Complex

preview_player
Показать описание
I played the stone age 'city builder' Dawn of Man. Watch as my village grows, and is forced to put up with the various pitfalls that come from both having free will, and following the will of the mighty sky-Devin. And I get ranty about various topics, ranging from beingly slightly to do with the game, to having almost no connection whatsoever. It's another stunningly insightful collection of video game comments. Enjoy it while civilisation still lasts!

-------------------

#dawnofman #dawnofmangameplay #citybuilder
Рекомендации по теме
Комментарии
Автор

1:18:30 The idea of half the village dying because they 1 by 1 when off on an epic quest to return the corpse of their predecessor is infinitely amusing.

BobMcBobJr
Автор

Flint running out and needing to be imported is actually more realistic : flint was not that common in the first place (at least not in quantity) and was traded for on a regional basis. So fear not, oh omnipresent authority figure, everything is right in the world.

TheSuperPoulet
Автор

If the game had a day-night cycle, I think it would be pretty reasonable to have the people gather around the campfires every evening and be social. And since it's going to happen every day anyways, it wouldn't be an efficiency trade-off the player would have to consider.

villevalste
Автор

You should look at a game called Songs of Syx, there’s a demo that is the game just a version behind. It’s a city builder where most of the numbers are on the screen, but the ui still needs work… the music is really good though. Despite being early access, it’s really, really good.

siralex
Автор

If I'm gonna worship a divine being, the one with a full presentation on theodicy gets my vote, Glory to OffyDeus!

nobubblegums-
Автор

Absolutely loved this game when it came out. The only Banished successor I played that I liked more than Banished.

ThePrinceofParthia
Автор

Dawn of Man is a chill and nice-looking marvel of a game for being done by just one person, but I find your points very acurate. While animal reproduction and material culture is quite developed, social aspect of the game is very missing, a thing other games like Spore focus more. I like a lot Prehistoric city-builders and, almost losing hope Ancient Cities will be finished someday, I have found that Astrotycoon2: Ritual does have a social-spiritual aspect I consider interesting. Loving your review, Devin, thanks for the vid!

robertrodriguezharo
Автор

Small side note here. This game is generally pretty chill, but if you want it to be fast chaotic and active. Go for the “Paleolithic Overpopulation” achievement (have 100 people in the Paleolithic era).

I think I spent probably 80% of my time looking for food sources; and about 20% building. Mostly burial mounds for prestige I believe.

prestongarvey
Автор

Love this game, so glad you covered it

Dahostorynerd
Автор

The crops also produce different amounts of grain/straw or have disease resistance. I'm not sure if the in-game wiki mentions it I remember looking it up online

jonbrennan
Автор

The way you're making decisions based on how you'd think the future would play out makes me want to see you do a Paradox Megacampaign.

PS if you ever do, please play in Wales ❤

acg
Автор

The way I worked out how to get back to the village after getting lost was just following the rivers. Not really that efficient, but I know that the village is next to a river and that there aren't too many rivers, so I just go along a river until I happen upon the village. Of course I'd always hope to get a notification that zooms to the village, but they don't always come up at convenient times.

villevalste
Автор

this game is really good but still had lots of potential.

crmessonk
Автор

A real comeback story! Beautiful.
Please play Majesty and the Northern Expansion if you like pseudo-independent minions!

ArtanisOwns
Автор

At first I read "Dawn of War" And I was like:
"Wait, again? I am not complaining."

Edit: LoL "Used to be animals" Foolish Devin. We are still animals. We just pretend we aren't to feel special.
Anyways, play Dwarf Fortress.

mikelnazkauta
Автор

I do kinda have to echo your general sentiments on the game; this game's treatment of megalithic structures somewhat indicates the lacking anthropological and, perhaps, overly-economic focus that the game has.

You can just build dolmens, menhirs, totems, cairns, etc. just about anywhere and without any actual valuation for the place-prestige, spiritual, astrological, personal, etc. values that its placement has (i.e. a henge in a flat, open plain for lunar/solar observation, complex cairns for VIPs, totems as wards and/or genii locorum).

It's a small-scale-and-scope game with a large-scale-and-scope execution. It should be closer to (but not exactly like) RimWorld where you you become more involved with your people personally in an evolving and open narrative you work alongside and can't dictate absolutely, rather than Cities: Skylines/Civilization/SimCity where the people are distant and impersonal simulations and you have near-absolute control over a situation with absolute milestones and "victory" conditions.

The-Plaguefellow
Автор

Copper is softer than flint. But in practice it could be repaired. Not sure if that is reflected somehow in this game.

manlymollusc
Автор

MAAAA! MAAAA! The Brits are finding civilization again.

cheekibreeki
Автор

It was good revisiting the "bad old days". But what about the good new days? I think it's time to stop messing around with our lives, and just play some Cae- _Godless Tactics_ !

zxlqzii
Автор

Huh. Now I am curious on how you would do a NLP for this. A short story from the perspective of the tribe's God? Maybe tell exaggarated stories about tribe's past?

nikoladedic