The 'Mammoth' Dawn of Man Tips Collection!

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A massive collection of all the useful little hints and tips for Dawn of Man, the prehistoric city building game. Some useful and simple advice, hints, tips and guides for both beginners and experienced players who may have missed something during their play. If you have some more useful tips for this excellent game, please help us all out and share them in the comments section :)

#MarkGFL #DawnOfMan #DawnOfManTips #DawnOfManGuide #DawnOfManHints
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Me - Sees a pack of adult 8 cave hyenas standing next to berry bushes.

*Sends in the kid to collect berries*

dazhibernian
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1) Build houses close to each other to save space and not loose citizens' time for traveling around. For instance, you can build 4 houses with exit to the one side and 4 to the opposite side.
2) Try to catch around 5-10 animals of each type. They will birth faster. Do not increase you population unit you are sure that you have enough hay.
3) Put your piles outside the walls. You will save the space inside and will use less resources for the building.
4) The best way to feed your villagers is domestic animals. But first you should have fields with barley to provide enough hay.
5) Do not touch bears. They almost are not attacking you, but they are killing wolfs, lions and hyenas. Even if bear attack you, you can run from them and it will not go after your villagers.
6) Goats are useless after the cooper age. Sheeps are providing wool which is expensive. Sheeps are producing more wool than you need for yours villagers if you have them more than your villagers. Also, this is good source of skins and meat. You will not need milk from goats because you will have enough meat.
7) Build stables by groups of 2 close to each other with entrances to the opposite sides.
8) Build large monolithic structures outside the walls. They are large and use a lot of useful space inside.
9) Build bridges where your villagers cross the rivers.
10) Buy new technologies from traders using the wool after the cooper age. See point 6
11) Set animals limits and your villagers will automatically kill the rest.
12) Do not set continuous production of biface when you are able to make knives and flint sickles. This is much more effective tools and you have to save your flint – this is limited resource. Also, do not product wooden harpoons and spears if you can make them from bones. Wooden tools are too basic.
13) Remove continuous production of leather and skin outfits when you are able to do outfits from wool and flax

denisdragomirik
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you can also set a max population for animals and the villgers will auto cull the excess live stock

xShiftyx
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one item to produce long after it is outdated is the bone harpoon, .. the bone resource pool you will find as you progress in the tech tree isn't used for anything much BUT the trader will buy bone harpoons for a good price even as you move into flint and slightly beyond.

MYshamanEYE
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A tip I would give as only a week player that has failed several times. Don’t rush into new eras until you feel settled. Get your wood walls up before jumping into the copper era to help be a bit more prepared.

Also, when you domesticated animals forget about goats and go right for sheep. Have only one stable and 8-10 sheep. Anything over is slaughtered and you shouldn’t bother with cows until you have a massive settlement with tons of straw stocked up.

Cows EAT SO MUCH STRAW so if you plan on building new homes. Do that first, save up on straw, get only a few cows. They are insane in the winter.

cece
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Beware that placing small structures like Totem poles in small spaces between buildings can actually block a main route. It is very easily to end up with an extremely inefficient pathing system among your central buildings if you do this. It's actually better to leave a little bit of space here and there rather than be as compact as possible.

ghostlightx
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I have two tips.
When you are in earlier ages and workload is very low gather about 300-400 logs so when you upgrade and need logs for plaside, you don't need to go out to forest.
2nd with trader, if you are fast enough you can buy twice from one traider. Its like, when the trader arrives traid fast what you want, now exit, and again select the traider very fast. It works and the traider is refilled with same items as earlier.

nareshbura
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I might be a little late, but you do NOT want to stop producibg iron once you unlock steel. Steel is just for tools/weapons. Iron is still used in defensive structures, banners, shields and maybe more. You will need both iron and steel in the endgame, not just steel.

LethalOwl
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"Stupid task work" its 4 people pulling a megalith until dead or hypothermia

vdm
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Finally bought the game and it is so relaxing and surely will bring me long-time fun. What I experienced in my first try was that straw is the most critical ressource for me. You don't get as much as you think with the fields and the huts and your livestock consume it so rapidly.
Starting a new game now with some of your tips (planing the village in advance, 3 guard towers and walls to divide attackers).

arcticfox
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At the start, set multiple stick collecting areas with a limit of 100. Build 3 crafters and set wooden harpoons to infinite. Switch to bone harpoons in Neolithic. Buy all the food, straw, leather, tannin, dry skins, flint (or ore/ingots) and outfits you can. If food is not regularly spoiling, you don't have enough food.

gunslinger
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I made the mistake you mentioned at the beginning where I had too many settlers when I reached the Neolithic period and just started farming and the hunting areas were empty of animals and found for the first time I was running short of food. Managed to salvage it by just hunting for the next 2 years and doing nothing else no building etc just hunt, hunt and hunt until I then slowly started to cut down more and more trees to have a large farming area to plant Barley but it took altogether a good 4 years before the food crisis ended and became self sufficient again.

FretboardFundamentals
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Early warning is the best you can have and how you do it? you built watchtowers around the town up to the highest view points and you have plenty of time to prepare, since raiders attack alarm sounds early enough

georgesterg
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I've Found that Keeping an Eye on my workload has helped tons! I had a population over 100 and lots of crops to plant and harvest and lots of animals to feed but within 2 years the entire population died and lots of animals needlessly starved because they were "Doing stupid tasks".

Keep the workload around 75% and you'll find everything gets done faster and in order of importance

lisajones
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I just searched for a few tipps and tricks on this game after nearly all my animals died of dehydration because I had stables inside my walls and forgot to reopen the gates after an attack (felt rlly dumb after figuring it out xd) and found this awesome video. Learned way more than I would've thought :]

Thanks a lot!

lavacreepy
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You can leave storages and things outside the walls as well. Homes and stables need walls for the civilization to run into. the armies only seem to attack buildings with life in them.

Joeslinx
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this is by far the best video regarding this game. absolutely perfect. thanks for sharing. liked and subbed

felixreali
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Very nicely done video! Best tips & tricks I've seen for this game!

mattwithahat
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This covers a lot the only thing as a new player I had run into and had to figure out on my own was how gate placement and managing works! It is a little confusing at first which way you're meant to face the doors and the arrow when placing them but I found that either way really does not matter in the end as you can manually mark where you want your villagers to gather in an emergency with the circle and sword marker. So whether the doors open inward or outward is really more of your own personal choice. Personally my main gates I that are the most defended I prefer having my warriors gather just outside the gate to defend it with all my archers inside the gate!

epictitle
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Thanks for the h-key tip for hurting parties. Good video my man, subbed

zeppln
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