What happens when you make TWO towns? ep 5 Dawn of Man

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We're expanding in Dawn of Man! Into the copper age, as well as across the river. Our towns are growing, and we're advancing through the technologies of ancient times. Dawn of Man gameplay is a city builder with lots of fun moments and a gentle pace. Join me!

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__What is Dawn of Man?
Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.

__Who am I?
If you like this sort of stuff, check out the other videos on my channel for sandbox and builder game let's plays, game tips and tricks, and other gaming stuff that strikes my fancy.

__Music
.Captain Tiny - Wellington Sea Shanty Society

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Catch baby wolves in early summer, with a large pack of dogs, you will never fear another raider attack. Every year you have to go find the pups to build a large pack, but they don't cost anything. I rarely lost any humans after I figured out the dog thing.

blastercat
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Started playing yesterday. First game went horribly wrong. Second game started at 2pm Went to bed at 3:20am

ties
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"We don't want to catch the town on fire".

Put's the pit furnace next to the wooden town wall...

jac
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The game needs a painting feature to separate the sims by "citystate".

michaelwaters
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4:05

"I don't think we have a shortage of Tannin"

I look up at his inventory... He has literally none. 😆

LKOUTCA
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The opening is exactly my town. Bridge, fields, gate everything. Freaky!

etiquettefiend
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House doors open inward so that you don't get blocked in by snow. Town gates open outward because it's harder for enemy to break through than if they opened inwards.

Wolfways
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Now that the game has dropped and I've played it non stop for the last several days, A few notes that helped me: you can add the defense buttons to your sidebars with the + symbols. You can adjust the size of your gathering circles with the z and c buttons. And, if you start having mass starvation in the middle stages, reduce the gathering you are doing outside your settlement.

Tasherameracis
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Donkey Joy ride and Bison on Bison Homicide sounds like a prog-rock band from the 70’s

carpemkarzi
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I'm really worried about the replay value of this game. Don't get me wrong, i'm looking forward to playing it, but unless they introduce other towns or civs that you can either ally with or invade, I can see this game getting really old really fast. Maybe having to choose a specific type of people you would be, like only hunting or only farming... the game seems very linear without any tough decisions to be made, only having to defend against raiders.

I hope I'm wrong and a lot more comes in the release version.

peperoni
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if you make them to far away people will spend 90% of their time restocking the firepit wood. they will take the wood from the farthest town and transport it vs grabbing it from right next to the firepit

dixieforever
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Hi ... from what I've heard, if you are out in the wilds and can't find your way home, pressing the Enter key takes you back to your village ... but I'm sure if it works

knightwish
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Pushing is easier than pulling, gates should open out. Invading forces would find it much harder to pull a gate open than push it open. Not to mention this makes them have to step back from the gate to give it room to swing open making them easier targets from a tower.

Nithlus
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When the city get big, AI starts doing stupid things like taking the donkey cart for a joy ride and only pick up one unit of mud

Spider-Too-Too
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Alarm helps a lot in the beginning of the game when you want to hunt mammoths or packs of predators around you settlement if you have enough weapons your adults will all arm them selves and you can get some good skins bones and meat pretty safeley and protect your children from being eaten by bears wolves and lions. This is super important on the cold scenario it has way more predators.

Matt-wmbf
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Alarm hit F6

Walls are not needed unless you like the look just build towers on the outskirts of your town in all 4 corners the raider will go right to them make sure you have lots of bows also towers need to be in 4s from my experience. Especially of you get Attached right after a epoch the raiders immediately get upgraded weapons.

Matt-wmbf
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Put the alarm on quick access from the plus sign upper left :)

alexoja
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Looks like you had the gates the right way around the first time. Unfortunately that means the gates really do break in a few seconds. As long as they are distracted though the towers will get them. Good video man.

ShaddyWoohooMan
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They need to add wood henges for the earlier game. Those were more common anyway

EvolvedSungod
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oh great, it seems that there is no problem if it is little distant, but I was thinking here, and if you create a town far away, in a place after the mountains, where is flat, to do something super big, a big city, for 40-50 villagers, as if it were the main of the region, who only have houses and other buildings to build stuff... and if there is some space, some fields could be perfect, but it is good not to migrate animals there...

will if we put a city farther, and larger, the villagers will abandon the other first villages or will go there and civilize and expand? Hummmm...thinking...

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