DLSS 3 - What I think of it

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DLSS 3 interpolates real frames to generate new ones. It's sort of what I expected, but with better image quality but latency that's still distracting at high fps. But having spent time with it, I'm beginning to see ways it could improve on the technology further, especially if they can disconnect mouse movements with the frames being displayed. If you want to know more then just... watch the video!
0:00 - Framerate VS Responsiveness
1:49 - Different desired framerates
2:46 - DLSS 2 VS 3
3:22 - DLSS 3's visual bugs
7:17 - Impact of latency
9:06 - DLSS 4 and other uses
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Oh man the amount effort you put in making two 15 minute(ish) videos a day on such topics is mind blowing, well done Phillip !
Keep it up 👍

dtheguy
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Exactly ALL of my thoughts on this tech in one video, wild. Input latency is paramount for me even in singleplayer games

DeSinc
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Input latency has always really bugged me. I personally hate it worse than lower framerate.

Freakmaster
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Thanks so much for pointing this out. I have the exact same problem with DLSS3 image interpolation. If you already have high frame rates you don't need even more to make it even smoother. What matters most (at least for me) is the input lag!

ReneHoffmann
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I find the input latency these options have is a big turnoff for me; as you said, it is very noticeable, and bogs down the gameplay. That said, I do like where this technology is heading.

Dribbleondo
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I think this would be most useful for really old games like okami that have their physics tied to their frame rate and could use the frame rate boost even if artificially.

Zinkolo
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Dude you are the best YouTube er. When you beat dirt rally 2 and revealed only at the end that you ripped it on keyboard is still a highlight for me lol.

Henry-kvzl
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Do NOT hit the Vsync limit or use any FPS caps while using DLSS3 frame generation. It will raise the input lag and it also introduce stuttering with a FPS cap. You need to stay below your maximum refreshrate only by increasing the graphics settings. It can get tricky when your display is only 120Hz max. I think DLSS3 is a feature for graphic whores, who like to play single player games. For example Spiderman at 5760*3240 via DL-DSR + DLSS2 quality + DLSS3 frame generation and all other settings maxed out. Looks absolutely insane and plays wonderfully without any obvious artifacts or bad input lag on an 120Hz OLED. Average base framerate while swinging near above the streets is roughly 45-65FPS and 65-90FPS with frame generation enabled in this game.

hideff
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Good video!
I guess one of the points I was waiting to be brought up was the effectiveness of DLSS 3 when generating frames for low FPS games, like 30 for example.
One of the things Digital Foundry found was that there's often not enough information in 30 fps to interpolate well in various scenarios, but it doesn't seem like that was your experience.

MindLessWiz
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Your reviews, opinions are the most important for me in the whole internet. Why? Because you do it from an ACTUAL gamer perspective, with focus on the feel instead of technicalities.

viktorianas
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Love how many videos you create recenetly. Keep it up man it's really great!

claudius
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what I like to see is a way to set DLSS3 to a target FPS. If you dont get the targeted FPS there will be generated frames to smooth out the image.

AngryApple
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I finished A Plague Tale Requiem on my 4090 today at 4K120. I used DLSS3 with DLAA OR DLSS2 at quality with no frame generation swapping back and forth through out the game. I played the game on a dualsense controller. Using a controller the increased input lag of DLAA + DLSS3 vs DLSS2 quality wasn't noticeable for me, the difference in input lag according to nvidia's overlay was around 20ms between them.

The biggest issue I had using DLSS3 was going over 120 FPS and getting screen tearing. DLSS3 was extremely impressive at certain points in the game where I was CPU or engine limited (my CPU is a 12700k at 5.4ghz 2 cores, the rest of the p cores at 5.3ghz with 5200mhz DDR5). This mainly happened in cities or a couple of times when the game seemed to only want to run at 60ish fps leaving CPU and GPU very under utilized. I didn't notice any visual glitches at all with DLSS3, although this game has a lot of walk and talk sections where the HUD is hidden so is probably fairly ideal in that regard.

Most of the game DLSS3 was over kill, although if they add ray tracing in and or on the mid range or low end 40 series cards it would be very useful - at least to me.

Overall I was quite impressed with it and it doesn't look like your TVs fake interpolated frames (soap opera effect) at all - it looks like real higher FPS to me in this game, but really wish they have a reliable way for it to function with frame rate caps and or vsync without destroying input lag even more. I couldn't get a FPS cap or vsync to work at all in this game with DLSS3, even forced through control panel etc.

I 100% agree with Philip's assessment that it'll be worse than useless in some situations like competitive FPS etc and awesome in others like slower paced single player. I think for games like A Plague Tale it was a good fit, at least to me.

murderface
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so cool seeing this tech being a thing..
I think it's possible to separate controls and attach it to the generated image.. but can't wrap my head around it either. When everything is dependent on fps, I feel like the more complicated the game, the harder it would be to implement it.

endcraftable
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Issues with 2D elements like HUD, menus, overlays, etc, have been an issue going back to the very first AA methods. It'll get sorted eventually.

RavTokomi
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The cyberpunk example at around 8:30 really highlights the usefulness at lower framerates

lilbilly
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Great video :) I really wanted to hear about the input lag feeling, You can always tell when the mouse is not 1 to 1 with inputs

PaulsGamingLive
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This is a great take on the technology. I could definitely see myself using DLSS3 in any game I would use a controller in, where I would never notice the additional input lag.

OsaculnenolajO
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My mind kept going to Steam Deck during this vid. Glad to see you came to the same conclusion -- it would be the most ideal use case without a doubt!

Ad-imne
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Great video 3klicks, I always appreciate your in-depth analysis of everything. I miss your map analysis videos of CSGO, scrutinising all the changes was interesting

chrisrojas