Engineering an aircraft carrier SUBMARINE!!!

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Forts High Seas DLC is nearly here, and in my early access look I have to git gud by combining an aircraft carrier with a submarine to create the most destructive battleship ever in Forts High Seas! I engineer the world's stealthiest aircraft carrier ever that is full of A10 Warthogs to cause ultimate damage!

LINKS!

PLAYLISTS!

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)

About Forts High Seas:

Set sail on the United Navies’ battleships, carriers and dreadnoughts and combat the Pirate scourge in Forts’ second DLC. With a brand new water system, new campaign, weapons, ammo system, HUD and soundtrack, High Seas takes the classic Forts physics-based fun to the next level of building, battling and causing bubbles!

Five years have passed since famed scientist Professor Fred Capacitor disappeared mysteriously on the high seas. Now his son Max, who fights the battleships, carriers and dreadnoughts of the pirate horde as a captain in the United Navies, hears rumors of his father's fate, while on the hunt for a terrifying mega-weapon.

Features include:
18 missions with unique backgrounds
Variety of mission types, such as:
- Enforcement - Ships vs ships combat
- Interdiction - Destroy enemy ships fleeing the area of operation
- Boarding action - Take control of an enemy structure
- Land vs Sea - Fort vs ship battle
- Carrier strike - Bomb the enemy with ship-launched jets
Hostile & dynamic environments
Interactive graphic novel-style cutscenes
A refined learning curve that teaches the player new features and unlocked weapons mission-by-mission.
20 skirmish/multiplayer maps.
United Navies HUD
New dynamic soundtrack

#RealCivilEngineer #Forts #HighSeas
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"boats are nuclear powered in this universe" - Matt, without realizing boats in our universe are also nuclear powered.

turtledruid
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Matt: picks architect
Stage 1: *Denial*

r-je
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What an amazing game that can bring the world of architecture and civil engineering together in perfect harmony. Can't wait for the next video in which Matt and the Architects have group hugs and work together to benefit humanity.

Taffy
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I love how every aircraft in this DLC is not naval. None the less looks like a fun game!

VLena_art
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I knew it Matt, you are a secret architect admirer. You can't trick us this time.

criffonn
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There is actually a real life example of an aircraft carrying submarine. The British M-Class Submarine was a few variations of the K-Class Submarine, a diesel powered submarine built in WWI. There were three variations of the M-Class, but for each only one was built. One had a battleship’s gun attached, one was equipped with mine-laying capabilities, and one was able to hold one small, lightweight aircraft.

k-classsub
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I love how offended he was when he saw an architect with a hard hat.

florians
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“This boat has the means to end this hideous war, in a definitive and elegant manner”

foundationagentredacted
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RCE: So, I decided to make a carrier submarine.
Japanese: is this perhaps one of my people? (IJN I-400 class)

lordofrims
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Hey Matt, u can group the weapons with shift to shoot three at once

corniyt
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RCE a tip you can select weapons and set them to a key. When you dubble press that key you can fire them all at ones.

matthewvrijbloed
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Hi RCE, so im a indi game developer who is a big fan of you! I was thinking about an idea for my next game and i thought i could make a small game for you (if you want that) and its free btw. peace, love and Bridges bye. (sry for spelling mistakes im from germany)

Koljon
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Yo Matt, you can fire your guns at once. There is a way to select multiple guns at once and bombard your enemy in hellfire :)

CutCola
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Hey! My grandfather is an Architec and he designed his own house with an awesome column structure in the shape of a V.
That house is the only one in the Costanera (the part of the city on the coast of the river) that has never suffer from flooding because of it.
Architecs can be awesome!

Gaston-Melchiori
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when the shield domes protects you in unison 😍 feels like starwars

puffyinthechickensoup
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Me: *USed to watch Incursus play forts with top efficiency*
RCE: *Builds munition plans blocking propeller slot* "I'll use 20mil cannons as main offensive weapon"
Me: *Cringe intensifies*

Acelnorst
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I was a former player of this game, while not playing competitively, I play a lot when this game only had like 9 weapons (20mms canons did not even exist for example)
And I love how at this Time my gales was either go for a gatling rush, building only gatling gund to Harass and destroy my opponent (it was very string And annoying)
Or going for Big Canon/Laser first, because they was so string And capable of one shoting thé core
Pretty cool to see how this game changed, And this vidéo hyped me to get back in

djevebran
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Blitz: carpet bombs and destroys intern with planes

jimmyneo
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1:45 boats like American supercarriers and submarines are actually nuclear powered

snarsgames
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Word of advice, those 20mms, dont use those, whatever you do.
Don't. Use. 20s.
They're the worst gun in the game for a few reasons:
1) Come online same time as regular cannons - whilst costing less a good cannon build will come online at an almost identical time as 20mms, faster builds such as rockets and warheads will come online even sooner and can be argued as having more firepower despite that.
2) Damage is spread - They do deal a good amount of damage however this damage is spread over such a large area that none of it becomes critical, along with not being able to choose what systems you're targeting so no matter how much damage you're technically doing the opponent is free to repair in their own time rather than haemorrhaging metal to make a critical repair scared you may put more rounds into something like a weapon or resource production.
3) firing time : health ratio - 20s fire for a very long time while having low health, this is so drastic that even a player who isnt ready can doorsnipe your 20 as the door remains open long enough for even a basic sniper to fire 2 rounds (enough to kill a 20) within the firing sequence and thus eliminating your 600 metal investment along with creating an explosion in your base. This with something that costs 100 metal, requires no tech and has such a large window of opportunity the player doesn't even need be ready.
I notice a lot of content creators seem to be gathering towards these but they're honestly more of a hindrance than anything.

In terms of what I would recommend, probably the regular cannons for beginners, whist they aren't exactly meta and I only usually run them as a secondary weapon if the game goes on too long they are very good for newer players as you don't really need to worry about what you do with them or what your teammate does, they're a jack of all trades weapon but their main strength comes from bypassing most defences to drain the enemy's metal (similar to the "I WAS TRYING TO BUILD THERE" clip) and when they're out of that rebuilding becomes impossible so their base just slowly wears away and collapses.

I hope thats useful (and/or readable) and I also hope to see more forts content, as you might be able to tell it's a game that I love and play a lot of even if my aim doesn't show it somtimes.

Edit: I also notice you dont hide your doors, if you make sure the doors are in the interior of your base, this can be done with a small background brace triangle in front of each door and makes it harder to tell when/which door is being opened, good players will still hear the opening and have a good guess of which weapons are reloaded but that small change will prevent snipes from most players (as long as you dont use 20s, the window is still more than large enough)

xxbongobazookaxx
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