14 Things You Didn't Know About Helldivers 2 | Advanced Tips & Tricks Guide

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Chapters:
00:00 Intro
00:32 Hidden Containers
01:01 Artillery Ammo
02:03 Unexploded Nukes
02:51 Steep Terrain
03:34 Orbital Laser
04:53 Broken Drop Pod
05:45 Radar Tower
06:40 Align the Radar
07:28 Lore Places of Interest
08:41 Spores
09:55 Day and Night Cycles
11:04 Yellow Beams
12:33 Map and Grenades
13:20 Stratagem Selection
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It turns out the Orbital Laser charges are not universal across all players! This was a bug when I was doing testing with some friends so your whole party can use all three charges of the Orbital Laser!

DomsRoundtable
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If you bring the shells to the loading area before activating the seaf cannon terminal then you can load it and be gone before the bugs spawns and ambush you.

oiram
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Another good tip, if your sprinting and run out of stamina, u can crouch for a couple seconds and get your stamina back way faster.

dustins
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I'd heavily recommend getting the boosters with your warbond medals! The vitality and ammo ones are supremely good, and boosters are NOT single use (which is what I initially thought)

hoboman
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For the stop hostile radio transmission side objective, rather than messing with the terminal and all that, you can just destroy the tower with an orbital strike and it will complete.

Razeluxe
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Supercredits aren't only found in golden light pods, I've been finding them in the containers (the buried ones) around POIs

zacharykyffin
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The armor with the extra throw distance is a game changer for dropping something in without aggroing the whole group

Kildain
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A super duper useful tip on higher difficulty is to rebind the stratagem menu to the arrow keys and use your mouse hand for inputs.
Now you can sprint away from the horde while calling down reinforcements ect.
Invaluable when doing complex inputs in a bind.

JnzH
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Another tip, autocannons take out nests/factories

Kastor
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on choosing strategems. I think disposable launchers are a must if nobody is bringing anti armor.
Very short cooldown.
I consider it necessary weaponry in the harder difficulties. Because it is always available, you will never be left kiting tanks for eternity.

_ExTitus
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I can give some advice for the railgun that people seem not to know. Even in safe mode, it can still oneshot Hulks via head shot. Excluding tanks and Bile titans, if your shot doesn't kill, it stuns long enough for you to charge and fire again.

I also see people not changing the firerate of machine guns despite how powerful it can be. The Stalwart firing at over 1000 rpm is among the best crowd clearing weapons alongside the GL and the slower firerate make it as accurate as the Defender smg while crouched (no armor bonus.)

Supply Pack + Stalwart/GL makes hordes a cakewalk. After that I usually run a variety of turrets (Autocannon, either mortars or rocket) to smash through armored targets easier.

I've seen people say the Grenade Launcher is basically useless against chargers. My advice: STOP SHOOOTING THE ARMOUR

Its a GRENADE launcher, you throw grenades UNDER chargers for them to kill them. Do the same for the GRENADE launcher. (although people not knowing normal grenades can pretty easily kill chargers is entirely understandable)

verdanteridium
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Idk why no one is talking about it but the best tip out there that my helldive squad started doing is once we go to start extraction we drop all samples near the extraction beacon and have one person collect all and then subsequently drop them at the beacon. Then when the ship arrives you can pick all samples up and get in the ship with little to no risk of losing the samples while looping or training all them bile titans. This literally netted us hundreds of green, 50+ rare, and 25+ super rare samples

MythicalCodeRed
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Just an extra tip, meleeing the unexploded nuke also sets it off xD.

kradwolf
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For that last tip ofcourse the caveat is that if you really need a specific special weapon for what you are doing, keep it anyways. There is no guarantee that what you need can be found on the map, ir that you'll find it easily.

sarbe
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A tip for ps5: You can navigate the mini map using the controller touch pad not just the dpad control. It also moves the map around too so you don't need to zoom in and out of the map to focus on what you want to see.

mainlyglitches
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I've seen backpack items come out of the broken drop pods as well. So I think they can contain basically any kind of equipment you would call down. Either packs, support weapons, etc. Never seen a turret or fortification though.

Fissiccisst
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While i understand the sentiment behind the last tip. Youre never going to be able to make me drop the grenade launcher

blueboy
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As someone who solos difficulty 7-8, no one is ever talking about the "stealth" aspect of the game. If you have light armor which has the benefit of reducing the enemy vision of you by 30%, when you go prone, patrols can get SUPER close to you without seeing you. It's super useful when you need a breather to call in resupplies without engaging in another fight and possibly another drop ship/breach.

mikecich
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One other tip I wanted to add is that if you prone while reloading the machine gun you will reload quicker than if you were standing

ShampooMasta
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Orbital laser charges aren't shared. You are confusing the shared stratagems which are in yellow with personal ones. The most obvious example is the seaf artillery. It is 3 charges that don't come back during a mission unlike the eagle fighter stratagems which can rearm. Also got a supply pack and a guard dog backpack from a damaged drop pod.

chitin