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Add HITSTOP to your game in 5 minutes - Unreal Engine Blueprint Tutorial
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In this video I'll show you how you can improve your game by adding hitstop to it in very few steps. It is actually quite easy to implement hit stop and it only takes a few minutes to set up the base. But I also go into advanced techniques on how to make it even better. One thing to keep in mind is that hit stop and hit stun are not the same thing which I also explain in more detail.
Hitstop column by Sakurai San (Famitsu):
Disclaimer:
Streets of Rage assets are only used temporarily for educational purposes. They won't be in the game files or distributed in any way, shape or form!
Timecodes:
0:00 Intro
0:13 The concept of Hitstop
1:03 Simple Hitstop Implementation
1:47 Changing Hitstop duration per attack
2:35 Sprite/Mesh shaking during hitstop
Used Assets:
#cobracode #gamedev #madewithunreal #indiedev #gamedevelopment #devlog
In this video I'll show you how you can improve your game by adding hitstop to it in very few steps. It is actually quite easy to implement hit stop and it only takes a few minutes to set up the base. But I also go into advanced techniques on how to make it even better. One thing to keep in mind is that hit stop and hit stun are not the same thing which I also explain in more detail.
Hitstop column by Sakurai San (Famitsu):
Disclaimer:
Streets of Rage assets are only used temporarily for educational purposes. They won't be in the game files or distributed in any way, shape or form!
Timecodes:
0:00 Intro
0:13 The concept of Hitstop
1:03 Simple Hitstop Implementation
1:47 Changing Hitstop duration per attack
2:35 Sprite/Mesh shaking during hitstop
Used Assets:
#cobracode #gamedev #madewithunreal #indiedev #gamedevelopment #devlog
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