Handle input with an event loop in Python pygame; Objects & Games with Python Ch 1 Vid 11

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If you want to learn python programming with the fun twist of learning pygame at the same time, you're in the right place! This is the eleventh video in this introductory series. This video introduces the event loop -- a loop that processes input from the keyboard, mouse, and other devices and parts of the computer system. This series of videos is suitable for beginners or experienced programmers who want to learn Python and pygame. Let's have some fun learning to program with Python!

You can purchase the book that goes with this video series here as a textbook:
or in ebook form:

The github repository with all of the code examples for the book and these videos is here:

If you want to earn credit for learning to code, take an online course at CCRI! These videos are part of the Object-Oriented Programming and Beginning Game Programming courses:
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NICE JOB >>> This video is a gem for people who are learning from gaming events... thank you for this work

RodrigoSilva-mhdk
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very nice end to the chapter. Nicely explained.. Stars were too time-consuming to fill, so I just filled with car headlights and cleared the screen after the screen filled.

muhammadameenbhatti
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I do not see pygame.init() in the code. I thought this was mandatory. Your teaching style is excellent.

cdr
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