Unreal Engine Herd Prototype v1

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So for my game I want to there to be animal hers/flocks. I tried the Mass Entity system but that is still in development and doesn't even allow ground collision at this time. I decided to go with a mixed approach with using Niagara and c++. I am using niagara to render the meshes, but I sending data like velocity and direction via c++. My next steps are to add variation to the deer and then start working on avoidance and flocking.

#gaming #gamedev #indiegame #unrealengine #ue5 #dragon
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I loved it! Especially the part where the dragon touches the ground, and I also noticed you go slower uphill, faster downhill, which you can really hear with the footstep sounds.. The dragon movement is new and unique

KingEngine
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Glad I came across your channel, there is something incredibly unique about the videos you post that has me truly inspired! Thank you for sharing your work and definitely looking forward to more!

kevinhocking
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I saw this on reddit some months ago. I sent it to one of my ... "artists friends". Was a silent video but with sound WOW... we gawked at the style, the "feel" and the the movement and transitions have. Pleasantly surprised to find you on YouTube. But its deeper than that lol. EXCELLENT work.

ArtfulRascal
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This is so awesome.
I love how you added one of the greatest dragon powers of all, transformation.
Many folk forgot about our powers.
And now this legend is born.

dragonchild_
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That's honestly impressive performance as well as clean animations :D

maceronsgamedevthings
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whoa that's crazy man...would love to see more of your process on the game.

beyondcinema
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Animations and transitions were too smooth.. hats off.

doctormohamedabduls
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That dragon you could create never ending story.

screenapple
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it's getting amazing!!! I'm sure when I say that if it's an affordable price when it launches, it will be a great success

elimarsouza
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If this ever becomes a game I would buy it right away

indoorgamer_thatisme
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THAT DRAGON! I neve seen anything like it!

samnaghavi
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Gives me lion king vibes. Love the dragons movements

bluefox
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Same looks like "OURE" gameplay mechanic. But great job.

NOELQUEZON
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another interesting thing to try would be to have the herd follow the movement of the character.

satauran
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Continue e no final do vídeo pede o like para você ter mais gente apoiando seu conteúdo ok boa sorte no projeto com seu incrível dragão man

raphatoon
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Bro, how did you create that character transition effect? I've been trying for three weeks to do something similar with a boss in my game. I'm trying to make it look like its limbs are growing during the transformation to phase 2. Did you use any specific technique, asset, or follow a tutorial?

P.S.: I loved your video! I added your game to my Steam wishlist.

jakezamora-yn
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i noticed that when the moose run down hill the running sound faster wow

doob.
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dude that dragon is fucking sick, wth

GameDev_Ev
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That is awesome! I think slight speed variations on the animals would be good to not make it look as uniform and robotic.

GamePhysics
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looks amazing, i wanna see the final idea

pwhv