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Unreal Engine Herd Prototype v1
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So for my game I want to there to be animal hers/flocks. I tried the Mass Entity system but that is still in development and doesn't even allow ground collision at this time. I decided to go with a mixed approach with using Niagara and c++. I am using niagara to render the meshes, but I sending data like velocity and direction via c++. My next steps are to add variation to the deer and then start working on avoidance and flocking.
#gaming #gamedev #indiegame #unrealengine #ue5 #dragon
#gaming #gamedev #indiegame #unrealengine #ue5 #dragon
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