Unreal Animal herd System - Escape From Threats II

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In this episode of the Unreal engine animal herd system, I am going to make some improvements related to the detecting threats and run away system we have already worked on. Previously, even after the threat is registered, the deer characters sometimes can take about 10 seconds to react. That is because they are waiting to finish the current task executed in the deer AI system. Today, we will see how to interrupt that task and make them run away as soon as the threat is registered through their AI system.

► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
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I like a lot of your work, but most of it is very slow responsively. I copied the crow code to try and learn a bit, but then basically picked apart the code and turned it into a behavior tree to increase response times. Maybe try implementing behavior trees more?

timeforfunstuff