Axis and Allies 1914 Series: Video 6, France

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In this video, I demonstrate what I've learned to be the most robust French opener for Axis and Allies 1914 as well as realistic early, mid and end game goals.
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About the Portugal Problem:

If the French just move their cruiser to sea zone 8, it would prevent any German ships from moving into sea zone 14, thereby allowing the French to activate Portugal and move out of it with no problem (at least for a turn).

AChannelThatDoesNothing
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Looking forward to your take on the British Empire and other countries of this game.

michaelhadwick
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I am enjoying your A&A 1914 series. It would be great if you could do the same applying the Tournament Rules for A&A 1914 which many of us prefer rather than the "out of box rules".

michaelhadwick
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Would it be a good idea for the French to buy fighters later in the game as a way of catching the Germans (who by that point will probably be quite far from Berlin) off guard?

AChannelThatDoesNothing
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I just got my pbp A&A 1914 game off the ground. Sadly handing out countries to players didn't work out as I hoped and instead of playing A+H alongside my son as Germany, I am instead playing France AGAINST my son as Germany. XD

zeuel
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Any thoughts about activating Portugal with 3 Infantry, moving 1 inf from Brest and1 inf, 2 art from Paris to Bordeaux, attacking Spain with those assets in turn 2, plus one fighter, and 2battleships?You can move more infantry from Paris, but just the concept.

brucebrewer
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Unrelated in 1914 but will you ever do A&A anniversary 1942 set up?

Sooper-Pumpkin
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Wouldn't taking Spanish Morocco bring Spain into the war on the side of the CP?

baconboywithbacon
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Have you played games by Columbia Games?

flyingpossum
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