New ship modules in Helldivers 2....how good are they? | Tier 5 Ship upgrades overview

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In this quick video I go over all the new ship upgrades added to helldivers 2.

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Good video as always! Ship upgrades are a welcome addition here!

ErockOnTech
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New stuff to grind for is always a good thing in these kinda games. I would love to see some kind of way to make sure gathered resources are always useful even if you're capped. Maybe a trade system, or a transfer system or a transmute system.

MrMacavity
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Oooh that mortar unique ability could be really neat! Wish the other tier 5's had special abilities too, like focused fire with the 120 and 380, or a plasma fire upgrade with a cool visual effect. Oh well maybe in four months we will get tier 6 😂

regulatorQ
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Mortars prioritizing marked targets is awful. Think about the things you mark: chargers, BT, hulks, and FSs. The mortars won't do shit to any of them.

CharliMorganMusic
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Streamlined launch process could be good with the expendable anti tank for squashing guys with the pod.

CKSystem
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i just tried the Mortar Cross platform compatibility module, and for sure i dont think the situation was in favour to see if and how it worked. but i think it works then you apply a "3D marker" on the target. but some times it feels like its only working as long its targeted. and i cannot shoot other mobs mean time cuz it seams i cancel my target order to the mortar. not entirely sure, been playing solo on lvl6 its a bit chaotic from time to time.

PulkaSkurken
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Is anyone realize morale augmentation is not working? Because i think is not working, when i buy additional eagle it show all eagle have additional such 500kg from 1 to 2, indicate it's working, but for morale augmentation the cooldown still the same like exosuit still 600 second after i buy it

siegwarfheid
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Morale augmentation says it affects eagles. Wondering if that is the 8 sec gap or the 2 minute re arm.

lukemehalick