Helldivers 2 - 60+ Samples Every 15 Minutes With This EASY New BEST Solo Sample Farm (All Samples)

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A quick and easy method to farm samples and you should be able to max out several ship modules this way, try this for yourself :)

**disclaimer: General brasch may consider this treason, but you didnt hear that from me

enjoy!

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#helldivers #helldivers2 #helldiver
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Citizens sitting in the bunker waiting to be saved, only to see their savior is one man running circles around bugs picking flowers like a crackhead in a field of copper scrap.

MultiShultz
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I have 150+ rare samples and 2 commons

mitchcolangelo
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"We will be going in a circular like motion around the primary objective. "

Bro my girl cannot thank you enough!

electrified
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On top of the main subject of that video, I learned I could open a container with the arc thrower

snenomine
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Sample totals like '31/30' occur because the '30' is the total visible from orbit. The samples obtained from containers are unaccounted for (can't be seen), which is why you end up with numbers like 31/30.

DistanceJupiter
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The Most amazing part of this video is you didn’t freeze using the arc thrower 😮

MrPawsPause
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I believe the reason you get 31/30 is because 30 is the number of naturally spawned samples, and extras are random rewards from the beacon and grenade door PoIs

awhisperofroses
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100% agree with you on the auto climb. We already have a keybind for climbing, give us the option to disable it while sprinting.

ADHDSquirrel
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Fellow Helldivers, pull out a grenade when you resupply after everything else is reloaded, it’s not much but it’ll allow you to hold one extra which goes a long way fr

talionstallion
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Also big tip for everyone. Spore spewers (The giant towers that you have to destroy as a side obj) tend to have anywhere around 2-6 maybe even 8 samples around it. Usually I play on 7 difficulty and find a good bit whenever I check it out, and I never see anyone talking about it since you can destroy it from a distance and not have to think or worry about it anymore.

iTokyoDemon
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The reason that this is a thing isn't because of the size of the map. There is essentially the same amount of samples in a search and destroy too which is also a small map.
The difference is that there are no secondary objectives, bases or other primary objectives to split the samples between. And so the points of interest are practically the only place for sample collection.
In my experience there are ALWAYS 3 points of interest with a hugely dense level of rare samples. Between 8 to 12.
I don't know if you can get a retrieve personnel mission in difficulties less than challenging (4) but if you can, the rare sample POI tiles almost always spawn as a cargo container instead. This I've found from running super cred farms at difficulties 1 - 3. In difficulties 1 - 3, enemies don't spawn at POI's and so for cred/early medal farming you go there instead

taxa
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they really should give us an option to turn on/off auto-climb. those who are fine with it can leave it on, those who run solo and get murdered due to auto-climb can turn it off and have a separate keybind to climb instead. win-win

shy
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If you change the sample count option to "visible" in the HUD settings, the samples you've collected will always show in the top right so you don't have to keep opening the map to see how many you have.

xSpeakerYT
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Commander, your intel has been the light in the darkness, the sharp edge on our Liberty Blade. Thanks for the stellar guidance. For Super Earth!

JTZIII
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Best HD2 Guide i have seen so far. Keep it up, Helldiver!

Palamiro
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just tried this, found 1 POI then ran around the map with 4 bug breaches on my ass for the rest of the mission until i died (i didnt find any more POI's)

paths
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Most Effective way ive found to do this map is splitting with a 2-2 team, 2 people running around doing the samples, 2 people doing the mission. If your sample collecting, best to run railcannon, 500kg, arc thrower and either cluster, napalm, shield, jump pack, laser orbital or eagle airstrike. I would also use light armor as you run faster and can move around the map with ease and speed

pulsecrazyt
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13:18 this is not true
if you fail a mission it won´t effect the capture rate of the planet at all,
it will just fail and not add points to the counter...
go watch helldivers 2 News if you dont believe me<3

bar_jumper
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I gave this a try and it worked pretty well. I was able to get the super samples and around 35-40 rare and common samples per run. Staying on the move and avoiding as much combat as possible really helped. It definitely isn’t super easy doing this solo though, at least for me. But it’s very doable.

colin
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in multiplayer you should just have 1 person on the objective and the rest of the team running around for samples. The breaches spawn randomly nearby players, so if all players stay in the base then it's actually really hard to save the personnel with infinite bugs coming in. This way you can sweep the entire map and still complete the mission.

As the person on the objective, bring an EMS mortar, try to place it on a good highground that chargers can't reach, and use whatever else you prefer to quickly mow down the breaches you do get. Other sentries can work but they tend to die quickly unless very well placed. Just run in a triangle pressing the buttons until bugs inevitably show up and try to fend them off. If you do die, it's not a big deal. While another player spawns you and you run back it's likely all the bugs will have already despawned.

BigDBrian