Overwatch 2 - EVERY HERO CHANGE for SEASON 1

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Complete balance change comparison from end of OW1 vs OW2 season 1. Feels great to be back with regular content again 😎

00:00 - Intro

00:18 - TANK PASSIVE

00:33 1) D.VA
01:19 2) DOOMFIST
03:30 3) JUNKER QUEEN
04:29 4) ORISA
05:55 5) REINHARDT
06:48 6) ROADHOG
07:11 7) SIGMA
07:30 8) WINSTON
07:56 9)WRECKING BALL
08:27 10) ZARYA

08:56 - DPS PASSIVE

09:08 11) ASHE
09:13 12) BASTION
10:16 13) CASSIDY
11:08 14) ECHO
11:23 15) GENJI
11:27 16) HANZO
11:36 17) JUNKRAT
11:48 18) MEI
12:30 19) PHARAH
12:51 20) REAPER
13:01 21) SOJOURN
13:40 22) SOLDIER: 76
14:01 23) SOMBRA
15:18 24) SYMMETRA
16:14 25) TORBJORN
16:35 26) TRACER
16:44 27) WIDOWMAKER

16:49 - SUPPORT PASSIVE

16:59 28) ANA
17:13 29) BAPTISTE
18:01 30) BRIGITTE
18:45 31) KIRIKO
19:44 32) LUCIO
20:07 33) MERCY
21:07 34) MOIRA
21:14 35) ZENYATTA

21:32 Outro

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📸 Current Gear/Camera Setup

Editing:

Filming:
Badpachimari, Steak4oz, Flats, Seagull

Research:
Cactuspuppy

#overwatch2
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LEGENDARY KIRIKO SKIN DROPS now available at twitch.tv/karq by watching 6 HOURS. (Oct 7 - Oct 16 only)

KarQ
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When you slice with Genji's blade the very last second the slash doesn't get interrupted by the animation of him putting the blade away. Instead he finishes the slash and then puts away the blade.

nascorei
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Zen's spring-loaded kick is incredible.

skeleton
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Doom's block feels so odd. It doesn't feel like it should be a channeled ability, but it's just like deflect, accretion, javelin spin, etc. It just feels different.

EDIT: they literally added a superior version of doomfists block on rammatra??? So they knew how to make a block move feel good but gave doom the crappy one

rubythorns
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Fun fact: Zen's kick does more damage than Brig's primary fire

shieldgenerator
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Oh, the nostalgia. I feel like it's 2016 again where I look up a video trying to understand the game for the first time.

AshleyReinhardt
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I feel even nostalgic coming back to KarQ’s channel, warms me right up and gets me excited again.

stevenpham
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Haven't played Overwatch in awhile. You already know KarQ was the first name I thought of when looking for the differences between OW1 and OW2. This man's been putting out good educational content for ages.

Later_Nerd
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I didnt realize they buffed Baptiste so much. That's crazy, considering he was already strong and most other supports didnt get much of a change and mostly got small nerfs...

galev
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I’m so happy that you added arrows to indicate whether it’s a nerf or a buff!

leandrotupas
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I belive Genji’s secondary fire spread is reduced and his dragonblade’s final slash isn’t interrupted by the sheathe animation.

ItsArcanum
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They really gutted Doomfist's kit entirely. They changed him from a good aggressive DPS to the worst tank in the game, especially now that the game is balanced around solo tanks.
On paper, it looked good, but in practice its just so bad. With the focus on him being a main tank, his abilities disposition him anyways so you can't properly shield your teammates, but you can't properly knockback or deal damage without putting the rest of the team at risk.
At least Roadhog as a main tank is slightly better because he can hook from his position to give the rest of the team some good picks.

I really hope they revert him, they turned one of the most fun heroes into a disaster of a tank. How embarrassing.

GravityTrash
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I’m an orisa main and I think it’ll be kinda fun with the new mechanics but imma also miss the the old orisa. The shield and ult were so good for the whole team. Plus it’ll take a while for my muscle memory to stop full shooting

abogul_
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So a knife throw from Junker queen does more damage than a fully charged empowered rocket punch from doomfist. Yeah that makes sense

NotMeta
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doomfist: has a gigantic fist that could devastate enemies but punches with normal hand, zen: is doomfoot

ninjanaarbij
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Man, I love your intro so much - thank you for always keeping it. It is such a vibe!

Wackaz
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20:08 - On the Mercy Guardian Angel changes. Blizzard and KarQ basically say the same thing about the change, that it makes GA and superjump "easier and more consistent" now, but what isn't touched on or I guess people forget to mention is that it's now weaker overall if you could previously consistently pull off superjump prior to OW2. Now superjump requires a significant build up to achieve the same height that you could get in OW1. Whereas before if you timed it correctly, you could get a massive vertical lift at good speed, the same verticality takes significant horizontal travel distance to build up your meter. This means you not only can't superjump as high or as on-demand as you did in OW1 but also that you need a lot of runway space and 'running start', so to speak.

Overall, if you could already do superjumps in OW1, this is a nerf for Mercy. But that's not brought up for some reason. 🤨

DerUberGaijan
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I literally didnt even click on this video and it somehow opened on stream, idk what youtube magic you are pulling, but if you could teach me that would be great. Also great video (I didnt watch it but his stuff is always top tier PepeLaugh)

Flats_OW
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Truly well done and put together. Thank you for providing information regarding hero changes in such a good format

_Tomon
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i love how they made the game more fast paced with much less stuns, make the game much less annoying

niko-fbmg