3D Gaussian Splatting in UNREAL ENGINE 5 is INSANE!

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3D Gaussian Splatting is one of the MOST PHOTOREALISTIC methods to reconstruct our world in 3D. Now we've done the tests but its no good till we bring them into Unreal Engine 5 to see if we can use it for different purposes. We are doing that using a plugin which is available on Unreal Engine Marketplace. Tested the quality, performance, crop tools and even set up some cameras and even made some tiny cinematic videos.

3D Gaussian Splatting for Real-Time Radiance Field Rendering Paper:

Unreal Engine 5 Gaussian Splatting Plugin Link:

Shoutout to Maged for the Pyramids Drone footage

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That Unity joke made me fall out of my seat laughing. Super relevant right now.

ArtificallyIntelligentAi
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I've been waiting for something like this to happen. What a time to be alive!

astr_th_man
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YES! Thank you for going live and explaining some of the questions! you guys ROCK!

chadbonanno
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Respect. I think you guys are following into the footstep of the Corridor Crew. I like the flavor that you bring with the video scripts/montage. Subscribed.

xXWillyxWonkaXx
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Very exciting! Have you done any side-by-side tests on if shooting 1080 vs 4K vs 50MP stills vs HRDI vs RAW give and significant quality advantages in the final g-splat?

brettcameratraveler
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for certain applications, you could make crazy games like this

CannedSoup
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I love the enthusiasm of you guys. You keep inspiring me to learn and try new things.

Mowgi
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This just keeps getting better and better!!

r.m
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Guys, please, try this in VR! UE+3GS+VR it will be mind-blowing, I sure 🙌🏻

godFATHER
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Cool! Very nice video again! It was interesting to see how Kenjis UE plugin runs in practice. Great job!

OlliHuttunen
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Okay so, hear me out. As an artist, a traditionally trained painter and one who's pretty familiar with 2D digital illustration on a tablet, this has me imagining a new level of digital painting tool. Instead of working on a tablet, you'd wear a VR headset and paint splats directly into three dimensional space with a motion controller.

Imagine a 3D rendered scene in Unreal, that's hand painted into space and looks like an impressionist painting. I want that. I want to be able to do that.

RamadaArtist
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Looking forward to your next video on G-Splats! So fun to see you experimenting with it.

joelface
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Heads up, there is a new plugin out there now that has supports importing edited PLY files, so you don't have to deal with floaters, objects, distortions and areas that you don't want. I can't post link because of YouTube's horrible filtering, but there is literally only two plugins on Marketplace right now, so :P

Atlas_Redux
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Gaussian splatting can be the future of 3d rendering

Atharv
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Welcome to new UE Plugin: "UEGaussianSplatting: 3D Gaussian Splatting Rendering Feature For UE"

haikeye
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You guys are the best, literally! Big hug from Chile!! I will try GSplats this weekend for the terrain of my architecture thesis project, to see if next week I can bring all together to UE5. Hope everything works :)

jpmeniconi
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Really great video, I’m definitely subscribed to continue having fun with you guys! 😂

tyler.walker
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Imagine Microsoft integrating this into Flight Simulator. It's already scary realistic looking at times. With this, it would become indistinguishable from real life.

This as a tool in creating movies, shows and I can even see plenty ways to make this useful in 3D games, if it really takes down the processing power to achieve this level of realism, it's going to be a big thing in all media going forward.


One issue I see though, the lighting and shadows from the time of day you record in are baked into it. To make this useful in games, you'll need to figure ways to convert this to a neutral lighting, so you can apply lighting to it.

enlightendbel
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Dude!!! This is SO COOL!!!! I can't believe how far back the detail goes

JonnyRay
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So technically you could create a photorealistic 3d scene traditionally, then, pan the camera around virtually every single angle and take a video of that… then create a 3d Gaussian world based on that world.

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