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Experience combining a 3D Gaussian Splatting model from Postshot to Unreal Engine.
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3D scanning of large interiors is challenging. Fortunately, the Postshot application can be used to calculate point clouds from multiple video files. Still, training a balanced Gaussian Splatting model can go overboard if there are too many frames. The model easily becomes messy and a lot of floating artifacts accumulate there. But removing and cropping different parts in Unreal is possible and combining the model with 3D elements and lighting gives new interesting possibilities to embed GSplat models. What do you think?
Experience combining a 3D Gaussian Splatting model from Postshot to Unreal Engine.
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