How to export models from Zbrush to Substance Painter

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In this video, we take a look at exporting a model from Zbrush to Substance Painter. We will cover 3 options for exporting meshes. Topics include: Material setup, subtool organization, UVs, UDIM, baking Polypoint to ID masks, and how to scale the scene.

00:00:00 Intro
00:00:51 Using Substools as
00:02:24 Using Polypaint as ID
00:03:20 Setting Scene Scale
00:06:00 Export to Unit Scale
00:07:47 Painter import
00:09:52 Baking ID map
00:11:15 Applying material
00:11:59 Using Single Subtool
00:13:35 Using UDIM UV Tiles
00:16:23 Working with multiple Subtools
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always wondered what the perfect workflow between Zbrush and Painter was for texturing. Thanks for putting this together! Watched & commented (obviously), subbed, liked and bookmarked in a playlist. That's the max amount of signals I can give to the Youtube algorithm I guess.

videomarknet
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Oh good grief...I've been avoiding Substance Painter all this time because of UVs and it's this easy?! Thank you for this video! Time to go buy a Painter sub.

jeremywilson
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As usual, very thorough tutorial. I don't think I'll be using this workflow anytime soon but still I enjoyed watching it just like the rest of your content.

DBlendemic
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Wes, I just wish I could copy/paste all the knowledge you have in your head into mine! Too much work, too little time to study all of these cool new tools. Thank you for your videos!

pratfall
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I have been using ZBrush since 4.0 dropped and I never knew the polygroups to polypaint workflow for making IDs. 🤯👏

JoshFryer
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Really good and informative video! Thank you! :)

Fabilaa
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Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

_TetKaneda
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Great! I wanted a video that just focused on this exact workflow.

FromInfinityTV
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Fantastic tutorial! Please make all the tutorials.

Vizeral
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Can you do a tutorial on importing z brush baked UDIM textures to substance painter?

anjanadilshan
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loving this workflow content.
Once inside unreal is it straightforward to set the udims or it needs some black magic?

juanmilanese
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Thanks for the workflows. I'm trying to figure out the whole zbrush to Substance workflow right now. I like the 2nd UDIM option the best. I do have a question I'm hoping you can help me with. I have a fantasy warrior character I sculpted with a bunch of subtools with subd's. I didn't use dynamic subd like you did on your helmet. Do I need to merge the whole model as one piece and then decimate it so I can export it into substance and then do the standard UDIM technique like you demonstrated. Will that work? When I merge the character its pretty large and I heard you don't want to export heavy meshes into substance. Any tips on how I can make that workflow is much appreciated. Thanks!

sixstringslayaguitarman
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What if i have multiple subtools ( 20 ) with Uv map each done in Zbrush ?

AntonioPetitDesign
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How do you get the Zbrush UI too look like that, I don't have that menu at the lower section of the screen and it looks useful.

TheLittleJotunn
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how to export the surface noise in Zbrush into the FBX model? Then export the combined surface noise in FBX model into Substance 3D Painter? Thank you.

jquintero
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Is it bent normal a feature of substance 2022? because i dont find it in mine 2021

colehero
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Wait im talking about bringing your texture from Zbrush to didn't see you bring over a texture from Zbrush to painter? Am i wrong saying this

dev
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Hey Wes, I love you Zbrush Setup, any chance you could do a quick video on that and share your config file's/layeout etc.? I've been digging JHill's Videos where he mostly goes over Characters and impelemnted his User Interface Layout as my "standard", but your's seems ever better and broader! Understandable if you don't have time, would you be able to just upload them somewhere then?

Anyway, the Video was a massive help, the way you explain is perfect. Appreciate you for that.

jonathanwennstromm
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why hen import my lo poly the model dont come ith softing edge like you model?my model come and see all edge on the model

fvgtyfx
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If you dont show the whole process(skipping baking and giving a reason but not share a substitute link at least to help us) than we are watching only for fun … It is not really helping skipping baking. As you imagine if we search for this video probably we are in very beginner level. Sad it seems a good video but not helpful. I will watch sometime later when I dont need it. Thanks

tspaziovirtuale