Debunking Your TERRIBLE Minecraft Escape Rooms

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Escape Rooms Played (KenDB References): 2, 103, 5, 62, 100, 6, 112, 87

Music:

This video is not Dream SMP, or Minecraft manhu- AGH noNONO NOOOOAUGHH *Dies by Anti-Cringe-Description Police*
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But have you considered exiting to main menu? You see exiting to main menu gives you a whole new perspective where you're no longer in the same world as the escape room and thus have escaped.

samuels
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The AI for the rabbit is quite possibly one of the funniest things to ever exist. Simultaneously the smartest and dumbest mob, at times.

koolgamerryes
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Fun fact about Portal: chamber 14 is notorious for being, ya' know, bloody easy to speedrun. Valve actually noticed that from playtesting and let the "ninja solution" stay in because it "arguable [took] more skill than solving the puzzle properly". So, uhh, a good way to design puzzles is to have people test it and if the unintended solution is really smart to just leave it in, it congratulates the people who take the time to think through everything.

Cats-TM
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The final puzzle box was so so awesome and well designed. I knew hardly anything and it blew my mind over and over

Twifies
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Imagine spending hours on an escape room just for him to figure out that you didn't place a wall and he escapes in like 20 min

bigjohnson
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21:12 I absolutely loved that Portal reference

piemonstereater
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Everyone is saying the premier hasn't started yet while I'm watching it from a whole new perspective using F5

NotchArrow
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You could start a whole series just on solving user puzzels. Don't underestimate the interest this would generate. People would probably love seeing you break their puzzles, and of course a series like this would prompt more puzzle creators to make even higher quality puzzles.

Even if it's just a bunch of 5 minute videos for each puzzle, I bet people would love it.

You've really tapped into something special here, you may very well be able to catalyze a scattered community into a very energized and focused trend.

Stiggandr
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I would love to see more puzzle boxes like the last one, ones where it's all about knowledge and execution rather than searching and opening

alexholley
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This video outlines the problems programmers face pretty well. You put in 3 options: x, y and z. The user needs to find out which one to use. It’s painfully obvious to you that you need to choose x. The user chooses A, which is a glitch in a specific circumstance you would never have dreamed of, and breaks everything.

xWatexx
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just wait until kenadian goes to an actual escape room and realizes that they have rules too

atlashaugen
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16:42 The way Ken says "a block of real bedrock not clickbait" got me climbing a tree brh 💀💀💀

munyaosfam
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People thinks an Escape Room should be INESCAPABLE.
By that, they spam Wardens, bedrock and gives you either nothing or too much.

The art of an Escape room is a series of puzzles that help you think outside the box. We are not in an Inescapable Prison Video, like the good old days.

shapeswitch_mood
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i once made an escape room puzzle map like this, but the intended solutions always lead to dead ends and only through creative 'cheese' strategies could players actually escape

wypmangames
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Why are you guys watching the video? Just use F5 so you can go behind the video, break the fourth wall and finish it

MrpizzaDrip
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That last puzzle room was awesome, especially with all of the thought being put into it and testing your knowledge of the actual game and the glitches in the game, leaving no other way to progress than the intended way. I would never have known any of these glitches but that is a 1, 000/10, well done to the creator 👏

Countryddsquad
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I think having rules is fine. Escape Rooms are Escape Rooms, not Prison Cells. I mean if I go into an Escape Room irl, I am not allowed to destroy the scenery or I will just get thrown out (which is not the same as beating it)

Testperson
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for anybody wondering the crawling animation is weird under the ghost block door because its only client side.

Ghost blocks are blocks that the client thinks exist, but don't, so the client behaves like they are there, but the server knows they aren't, so when you go into crawl, you're not actually crawling according to the game server, but your client thinks you are. Which is why movement mechanics are weird, the game is forcing you to where you should be, since you aren't crawling, but your camera is where it would be if you were crawling.

technical minecraft is fun, i promise.

killingtimeitself
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But then I had a very good idea, I used F5, you see, using F5 gave me a whole new perspective where I was able to see an alternative to F5, otherwise known as alt F4. (ignore the first number) Using this will give you alot of diamonds.

The-existent
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I'm pretty sure in the room with deepslate stairs you would have to make a cobblestone generator and use the piston to push the cobblestone to make a bridge. Glad to help if you see this!

KnheOG