Math devlog: The math behind the texture

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What happens when you fail to add texture to a 3d object, when trying to learn how to create computer games? If your answer is that you need to better understand the connection between algebra and geometry, then I am probably not the only one that it happened to him...
In this video I will show you my texture problem, and how you we can use some simple mathematics in order to solve it.

Chapters:
00:00 My texture problems
01:30 How the computer add textures
04:24 The mathematics in the background
09:06 Solving the texture problem

The Gram-Schmidt process:

Some general UV (texture) mapping:

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