Do Mob Spawners Affect The Mob Cap? [Minecraft Myth Busting 106]

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Ive always thought that mobs spawned by a mob cage don't contribute to the mob cap. Lets find out if that's true.

Eight Minecraft 1.11 Mini Myths [Minecraft Myth Busting 105]

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As far as I know, the spawner mobs contribute to the mob cap, the Scicraft server uses a zombie spawner and gives the zombies pumpkins to make them not despawn. Like that, they can fill up the mob cap and the server members can work on projects in spawnable ares ;)

lennartmeinke
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Another one for the shorty myth episodes would be can shields block fireworks damage.

PapaWoofs
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Hey Xisuma! Here's an idea for a video which would be infinitely useful and worth testing -What blocks can spiders and/or cave spiders climb onto?

bartsola
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I had more or less assumed that they did contribute, but had never stopped to think to test it. This is pretty good to know! And the idea of using a spawner block as a peaceful switch is actually pretty smart... Especially a zombie spawner, as you could also build some sort of a farm to drop items in at them so they would pick them up, and therefore not despawn (cactus/chicken farms would probably be a good solution for that). And if you wanted mobs again, you could just leave. Only problem is the most obvious one: it would likely cause a good amount of lag on a server, having all those mobs together in one place! For that, you could probably add an emergency force-kill lava button... Or something of the like. xD

Obviously spawners are great for farming drops and XP, but this video has sort of opened my eyes to the possibilities... You have access to all the things they drop, yes, but you can also use the "infinite mobs on tap" property for interesting things! Kind of like how people used to spawn zombie villagers with zombie spawner back before they removed that feature. Or perhaps getting skeletons for a farm like the witch hut one you built on Hermitcraft.

Yes, many possibilities! I'm rambling, so maybe I should just go in-game and test a few ideas. XD

BusterBeachside
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For your next myth busting video, see if depth strider works in lava (assuming you have a fire res potion) and or see if you can boost the elytra with a firework in lava

crazycatswell
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Could have answered this :) I play on a vanilla server and we have a community xp farm in the end. Unfortunately it stops working whenever people are in the end due to mob cap. The mob cap is per dimension at least.

AzrheiLP
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X, could you make a video about villagers' inventories? I've always wondered how they work.

JessicatMC
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The truth is the other way around from the thing you thought. The mob cap does not stop spawners from working. That means setting an AFK account at a spawner is a BAD idea. Before the cramming rule was in place, it would crash the server. With it on though, you'll be OK, as long as you have just enough space to fill the cap before cramming kills them.

Tfin
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ilmango has already made a really efficient Mob switch using Shulkers on the SciCraft server. He pushes and pulls them into the spawn chunks to toggle hostile mobs instantly on demand. So you don't need to wait.

EVILBUNNY
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I think you just got confused when you thought mobs from a spawner don't contribute to the mob cap. They do, but it's just that spawners don't check for the mob cap themselves and thus you can get infinite mobs from them.

vandelayindustries
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I like the outro with the Xisumavoid just standing there and looking at the floor.

Alvin-vniy
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But the real question is, do mob spawners stop spawning when the mob cap it reached or do they ignore it.

joshhill
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Mobs that come from spawners are identical to mobs that spawn naturally. Same from spawn eggs. The game can't tell them apart from each other once they've already spawned, so all these mobs count toward the limit.

IceMetalPunk
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Would nametagging an X amount of hostile mobs also impact the mobcap/spawns during night?

RunicTitan
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You can use a mob spawner to make a mob switch, place a player near a spawner untill you have reached the cap for enough players and then move that player away so that the mobs dont despawn but the spawner is no longer active. Then you can move around your world without mobs, you can even make it in a lazy-chunk so that you dont need a extra player on the server. Just make it in the lazy chunks from the spawn chunks and leav using a nether portal and they will stay spawned...

BeffHenriksson
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Yay! I love the Myth Busting series, keep up the awesome work!

bangbangliu
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Mythbusting Idea!: If you unlock all of a villagers trades, and then "zombiefying" it, when you cure it, will you get the trades back?

bjrnoscarwirum
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a spanish youtuber, called ElRichMC has done this in his survival world, but without a second account. He make a chunk loader, in a way that a center of a certain amount of chunk, can be a chunk that manage entities; so, using a mob spawner in that special chunk and then leave, he can keep that chunk with a highest amount of mobs (over the mob cap), and make no mobs spawn in his world :D

(sorry if I miss spell, I'm still working in my english)

nizuto
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Can you do an episode about tamed wolves and ocelots? For example, what blocks can they teleport to? How far away from the player can the animal get before it teleports back? How far from the animal does the player need to get before they are out of range (i.e. the animal will no longer teleport to the player, even though it was not told to sit and stay)? How close does the player need to get to an out-of-range animal before it teleports to the player? And more general ones too: On average, how much bone/raw fish does it take to tame a wolf/ocelot? How much do different foods heal wolves? How much damage does a wolf do on attack? What is the range of "creeper repulsion" for an ocelot? Do potions affect wolves and ocelots (for example, strength for a wolf's attack, invisibility for ocelot creeper repulsion)? How close does a wolf need to be to a skeleton before it will chase after it? Will a wolf still auto-attack an invisible skeleton?

FL_WEED
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For a future myth busting episode, can you test if a hopper pushing down into a hopper below it is laggier than the hopper below just pulling from a hopper above.

juniperparsons
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