Using Science to MAXIMIZE the Mob Spawning Algorithm

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A deepdive into the mob spawning algorithm!

For the SoME3 Audience:
This video assumes some basic understanding of Minecraft, but you wont be too lost without the background. A "Mob" is an "alive" creature in the game that sometimes "spawns" (or suddenly appears). Minecraft players use "farms" to spawn, then they often kill these "mobs" to gather resources -- there is a whole technical community on this topic, and a lot of potential to apply math and science techniques! A huge amount of farms use the mob spawning algorithm, so such it is perhaps the most useful mechanic in Minecraft, but is quite complicated (and interesting).

Join the discord for access to our free, public SMP, technical support, and just generally good vibes.

Discord Link:

For perks like early access, video shoutouts, and exclusive world downloads join my patreon, it is really appreciated:

People who helped in various ways (Most don't even know how they helped, but they did mostly just because they are awesome people:
@silnarm
@EmdyMC
@SRAZKVT
Nvertd (discord)
Minty (discord)

Farms showcased in this video:
@gnembon - The star of the video...

My Pillager Grinder -

End of Light Farm:
@Viktor40 & ImaMc

As always feel free to comment if you have any questions

#Redstone #Minecraft #SoME3
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I'm aware that the audio is a bit messed up for some people! If it really bugs you, you can try other headphones as it does depend on them.

Otherwise, I will work to fix it for future videos!

Sorry about the mistake! Appreciate the comments.

NicoisLOST
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Came in skeptical I could learn anything after a dozen years of doing mob farms, but boy was I wrong. Super informative.

Mogswamp
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as someone who worked on EOL, having it called "too perfect" really rings a bell. It was fun and all honestly, but it did make it so that nearly every farm we could do afterwards was just not as good. One of the reasons i stopped playing in new versions, and moved to older versions (1.7 and 1.8), making good farms was just not satisfactory anymore

SRAZKVT
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This is such a nice video, so detailed yet decently easy to understand. Well done Nico. You did an amazing job.

Realicestorm
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This guy needs more audience and reach.

kavinesh_the_legend
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There are always these "the most extreme farm" examples, but by the time you can do that type of thing you don't _really_ need any of it. Even gunpowder and bones have their useful limits. What I want to know is, "what is the most _overall efficient_ farm to build in the beginning of the game when even arrows are considered good loot and not yet thrown away. And when I say "overall efficient", what I mean is effort to build verses returns. Bonus if you manage to include overworld endermen spawning.

LividImp
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You've very nicely filled Gnembon's math-based approach to farming niche

Thegg
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Wow, that's a lot of information. I had no clue that the roof on the tower general mob farm helped with spawning and thought it was there to reduce light levels. Perhaps you could provide a text outline of all these concepts for easier review. Great video, I'm going to have to watch it again to absorb all the information.

rendezvous_
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I didn't know about the elevation checks at all! I always built them as high as possible to make sure that no mobs can spawn outside of the farm (on the ground). This info will actually help me in my builds

CasMcAss
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I love it when there are good graphs in a video and your graphs are amazing

tero
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I love information heavy videos like these, this was a real treat to watch. Thank you!

melontusk
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I absolutely love how you go into depth on some of these obscure parts of spawning. For a later video, could you go into more detail on how witch/guardian farms differ from these since they aren't able to be expanded/moved

jacobhutchens
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I like the fact Nico is giving us enough details to be able to take this and turn it around and be able to make our own farms to fit our own needs instead of being like "oh heres my farm guys, it may or may not work for your needs"

TheMrPog
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One of my favorite #SoME3 videos so far, it's both some awesome math and genuinely useful! I hope this gets one of the top spots

ladyravendale
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Here early because moderator perks :P Got to say I'm getting a lot of nostalgia to Gnembon's videos from this, been a while since he's uploaded but it seems like the torch has been passed to you. Great job as always Nico, really jam packed with info and definitely a good resource for the community.

EmdyMC
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I was gonna say, I wish there was a video explaining exactly how spawns worked with solid blocks above farms, and the non opaque blocks built out around spawning platforms or roofs, and this really just came out just a day later. Cheers

sylermurphree
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este es el unico video que e encontrado en todo google asi de completo y bien oredenado, llevo 2 años tratando de entender todo, muchas gracias

nathanielcarlosruiz
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Great video brother, i loved your raid farm.
Please don't stop making this type of content

harnoorsingh
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This video and the one you did on iron farms have really helped a lot! The only thing I would like to see now is a video about raid spawns. Love the videos, keep up the good work man!

jameskoomler
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Seeing such a detailed videos into the nitty gritty, it's just amazing. This is a great contribution for something not generally talked about in YouTube.

yin-fire