Blender Vs. Cinema 4D

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In this video, I compare two of the best 3D modeling and animation software, Blender and Cinema 4D. Hope you enjoy

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You should scroll back up and hit the like button so this can spread to more people!

filmstop
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That Blender can even compete against a long-standing commercial system is a huge accomplishment in itself, the developers have done an outstanding job.

perfectionbox
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whenever I make money with blender, I try to donate some of it to them

Nakreb
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i love how this c4d vs blender videos are always made by blender guys. :)

FredericAndresArt
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cinema 4d interface and layer based system is much easier to learn .

doityourselfpakistan
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It's boring to keep saying that Blender is free and its community is great. Because Blender is a great software even without those two things. I'm a C4D user. Thanks for the video.

cemgulpunk
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For architectural visualization, I would recommend C4D because you can use the Corona renderer. The best for this genre.
C4D is so easy. I can put together menus and don't have to use almost everything via shortcuts. That doesn't work in Blender.
Assigning materials is also very easy in C4D.
The outliner in Blender is cumbersome, complicated and outdated.
Conclusion: If you want something simple and quick, I can recommend C4D.
A lot depends on your own ideas about what you want to do

mango_wm
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I'm a C4D user, the only things I'm really jealous of when it comes to blender is how cheap and useful a lot of their plugins are. I don't like the fact in Blender you can only open one window a time instead of tabbing everything out, that's pretty annoying. Also I was on a project recently where the blender user hired me to use xparticles to do a pretty simple fluid sim. Blender plugins have the crowd simulator, car simulator, traffic simulator, building generator, a whole bunch of stuff I wish C4D had. C4D is way easier to learn, mograph, octane, and nearly every proper motion design studio uses that in addition to houdini. In terms of sculpting I don't want to give that to Blender cuz C4D comes with Zbrush which is industry standard and used in every videogame. In terms of cost this is my job so it's a price to pay if you're making money off and and Maxon releases good updates every year.

C4D is rigid and in the box it's really like mac vs pc.

Also like I don't sculpt, hard surface model or really rig in Cinema 4D at all it's not part of my job. As a C4D user I'm mostly paid to do particle simulations, motion graphics, rendering, a few other things. I haven't been asked to grease pencil or use a lot of the other functions I know blender has. Also just ease of learning it like Xparticles is SO EASY TO USE and they provide updates.

theloniuspoon
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Good video brother. Houdini vs Maya would be very interesting

mov
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I'm a C4D user of 15 years, and considering picking up Blender... I do work in 3D motion design and most studios that I have worked / contracted for would never consider Blender for a production pipeline... which I hope would change... most likely the reality is that I would have to use both... Blender is amazing for sure... and looking forward to get under the hood...

FelixMiklik-wntl
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Cinema 4d definitely worth the investment especially with the latest particles system overhaul with the potential of it being as powerful as x-particles.

Dynamic.
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Also blender has geometry nodes. Which is way much more advanced than mo-graph, and in few years will start competing with Houdini.

Also blender’s octane is free as well (octane for c4d is paid).

Blender ui is much more modern and unified.

denysk.
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It seems like Blender literally would be better than Maya, Cinema4D, or Max if they focused on what each of those programs do. Maya for character creation and animation, Cinema4D and Houdini for VFX, and Max for hard-surface modelling.
Blender is made for all of those niches at once and can still compete to a level, which is amazing.

trinitrotolueneD
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Blender always as it has been chosen for its friendly presentation 🎉

unknownreality
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I learned 3d in cinema 4d long ago and used it for all my work in the industry until recently after i left working in 3d for a while to learn other things and came back. I had avoided blender because it was free and just never thought it could be as powerful. I made the switch and never looked back. Blender is just to good being open source and with the massive community of developers it just keeps getting better and better. And what you meant was path tracing not ray tracing and now with turbotoolsr addon blender cycles can render way faster than redshift.

azarelthecreator
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Community has absolutely nothing to do with the tools so that was a pointless rank. C4D does NOT need xparticles. Cinema already has these things built in for massive particle, fluid, cloth, pyro, softbody simulations +... use of xParticles is for Cinema4d and is becoming more and more obsolete. So correction, your competition is still with Cinema 4D not xParticles. Cinema uses GPU for real-time simulations, huge advantage over Blender out of the box.. Cinema handles shit tons of geometry and doesn't even begin to flinch. Cinema does has 2 rendering systems built in that you failed to mention, but who still uses native render systems today. Cinema also has plenty of sculpting tools built right in, but Zbrush is specialized for sculpting specifically AND part of the Maxon product line so why not use it.. Especially if you can sculpt your models while having your work simultaneously rendered to c4d veiwports in real-time. Tell everyone how Adobe loves Cinema so much they ship a lite version of it with After effects. Unreal engine ships with the C4D plugin for importing cinema scene, lighting and animations as you see it in your viewport. Unlike blender you can have multiple project tabs open at one time. You can model, texture, animate and render all in one page instead switching layouts. Blender hierarchy is not a real hierarchy. I could go all day.

SpectacularHitz
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I use Cinema 4D. But I really want to learn Blender. There is also a mograph module, which has no analogues. And of course the learning process itself is also important.

mirok
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Such a well-made video
But covered A very saturated topic
Amazing lighting, b roll, And most importantly script

suhas
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Cool stuff bro❤ keep making content 🎉🎉

Can we use blender with redshift?🤔

canoroncreative
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Great video bro, i started out with cinema 4d, but ended up with blender 3d. I must say that i agree with the verdict, for the fact that the latter is free.

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