WHY PLAYERS ARE QUITTING GENSHIN IMPACT: A Discussion About Gameplay Model - Genshin Impact 1.6

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Players are upset at the lack of permanent content in Genshin Impact. With every update, you can only be excited for a few days since all of the content will be run dry in a few days. Mihoyo keeps you pressured to play daily due to resin and weekly events. Let's have a Genshin Impact Discussion.

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Lets talk, what do you think about 1.6? Regardless of all of the criticism, I am excited for that new archon quest and an anemo focused spiral abyss. From what I've heard, it does look like the new area is temporary. If that's true, then I'm going to be frustrated about it, considering that they're going to have to tackle mobile storage eventually anyways (with there being 7 nations and all).

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Braxophone
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The fact that the whole island on 1.6 is just temporary location probably settled it for most people.

disdis
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I don’t necessarily care about the rng, but I care about how limited we are to farm. 160 = 4 runs of your daily items and it’s not enough at all.

amiable
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High effort low reward summarizes it all — just look at the rewards for getting to AR56

cktse_jp
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Early in the game: lots of lore, adventure, awesome events
Now genshin: do the daily and get out

orangekun
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I come from grindy games so I always thought resin could be a resource which guarantees rewards BUT you can still do the domains, bosses etc without resin but you get 10% of the reward you'd get with Resin, this allows someone like me to grind the game if I want to

Jakeyosaurus
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I hate the continued reply being "If you don't like the game then quit", when someone constructively criticises the game.
We won't get anywhere if you keep simping for a game or it's company, we need to let them know what's wrong if we want the game to be the best it could be.

strgzr_
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Events should be a break from the game, not THE game.

robertodeluca
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Kinda sad how a friend of mine asked what's new after not having played since the start of 1.2 and I didn't have much to say in terms of things he could still partake in.

RoxasMatheson
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Early game: open-world action adventure game

Late game: the Sims

MrBNCLE
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It "requires Triple A effort for mobile game rewards". That's it. You summed it up perfectly right there.

fabiogarcezc
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Personally the thing I dislike the most about this game is artifact farming. There's too much RNG involved, which wouldn't be so bad if it didn't cost so much damn resin to begin with.
It feels way too punishing as it stands now, and keep in mind I'm not asking for crazy god rolls there, just an usable piece here and there with ok stats...
I keep sending feedback about it in every survey hoping our voices will be heard on the matter. This needs to change somehow.

krm
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I didn't even realize how great the Dragonspine events were until I noticed that I met most of the coop friends I still talk to to this day from the frostborn miracle fight

geminitzy
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As much as I love the game I have to agree with you. The lack of end game content is really killing the games’ potential and outside of building characters and abyss there’s really not much to do. School has me busy so I play in short bursts but when I do have time to play there’s really not much for me to do.

ExpelParadise
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I finally got Zhongli from his rerun banner and I think I am done with the game. I got all the characters I wanted and can't be bothered with the upcoming characters. Exploring felt unnecessary which was what hooked me into this game in the first place. It was a super fun ride. Hope to come back someday and I hope the best for the game and its players.

lionearth
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I can realte 100% with that. The game has become a chore for me, I want to take a break but I feel pressured to play every singe day in order to get the characters that I want. I just wish they would make the game so that players could play at their own pace without feeling forced to participate in every temporary event just for the rewards. Honestly this would benefit both the playerbase and Mihoyo

enemyofthenation
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As someone who has played everyday and finally hit AR 56. I’ve finally burnt myself out. I love the game but I need a break.

MisterProKoko
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Dude, I feel you about the limited storyline events.

I missed out on Unreconciled Stars (v1.1 Mona+Fischl event) because my Adventure Rank was too low. I couldn't reach the required rank, so I had to hop on YouTube and watch someone else play through it #feelsbad

SCA.Laurents
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Really have a love hate relationship with this game. The end game collectathon has become the most major chore I’ve ever done in any gaming experience. The game has so many problems but has incredible potential you can see a brilliant game in there but it’s all covered by the ridiculous grind of it all. Personally I’d be very happy if they made it into a high investment high reward model rather than a high investment and extremely low rewards like it is now. I don’t want it to be pretty pointless with low investment like other mobile games I just want it to be more enjoyable like it was during the beginning.

jord
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Artifact farming burns me out. It literally sucks the fun out of the game

critdaddysama