While the Iron's Hot Review - Put it Back in the Oven

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While the Iron's Hot is a title that I desperately wanted to like more, the promotional art is beautiful, and the concept was intriguing to take on the work of a blacksmith to improve a town. However, nothing stands out when compared to other simulations that I have played that make crafting a major component of their identity, and even now, writing this review, I don't want to come back to the title.

There are definitely good ideas here that could be polished even further into a phenomenal game, but the state of it now doesn't make me care about the island or the people who live in it. Instead, they feel like window dressing for a single mini-game that gets dull after a few hours in.

A review code was provided by the publisher for review purposes.

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I disagree, I've been playing this game a lot over the last few days and I've had a blast playing. I never get tired of the minigames, and if I ever feel like not doing them there is the upgrade you can get that allows you to skip them. I also found the story and npc's very engaging and interesting. And how you could forget where the first town seems like an over-exaggeration, its literally like 10 spaces to the left of the main village of Stal on the world map.

bladelaw
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I love this game!. This reviewer is talking nonsense. Yes, he may believe his own nonsense, but i know it to be nonsense.

OvercookedOctopusFeet
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Shame to hear! I was really interested in a blacksmithing focused concept but as it looks from the outside it does feel pretty uninspired.

Takyomi
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Well, even many commlent out there don't agree to you at all, it seems like a very good point ou review, that almost discourage me out of the game, if not for the comments.
Shame, was very interested by that kind of craft game.
Check it out Kynseed for the same premisse but for all craft (shop, cook, farm, smith, fish, etc), you porbably like it

raiseyourback
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This is one of those games i would probably check out when it comes dirt cheap. These games are hit or miss with me, i did love my time in Portia and fantasy life

JoeFpoc
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I disagree with most of the negatives in the video but I have a small gripe with the saving/quitting in this game. It only saves up to your last sleep, so if you had a busy day and still have ~50 energy left, you wouldn’t want to waste it in sleep, but you can’t really leave the game either unless you do.

On top of that, I feel like certain things from the day doesn’t save when you close out and come back, the entire swamp area is unable to me in the sense that I can’t speak to Scythe or the Chicken, yet I have the quests from them, BUT, I don’t have the blueprints for the compass and scythe which I recall them giving to me. It just feels like mini soft-locks and I feel like that needs to be polished up a bit.

KayBarbosa-ru
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At least you are able to
Play it for some it is stuck on home screen for some reason I can’t play it at all

Yugilee
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Put it back in the FORGE, you cook in ovens, you smith in a forge.

DCFatCat
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I got this on game pass. I only played for 30 minutes.

I really didn't like using the anvil, it felt clunky, Instead of a hammer that moves side by side I'd rather have free control of the hammer with my mouse and hammer parts of it multiple times like say parts of the metal were marked for how many times you need to smash it and sometimes blemishes in the metal would appear that take like 10-20 hits and you have to click really fast to get rid of them otherwise they wouldn't go away.

I also think it would be cool if you could smelt mistakes back down, also the smelting minigame could be improved by making multiple green points, I noticed you could always get two smelts if you were quick with the timing, it would be cool if upgrading the smithy made the bar move faster (it might already I don't know I only played for 30 minutes).


Maybe go the route of Graveyard Kepper or stardew valley where you can give gifts and even marry, also maybe make the game darker like graveyard keeper, I mean you make zombies and feed people human flesh. In that darker game maybe it could all lead up to a war that could have been prevented if you made different choices as a player, going ahead with the war means wartime profiteering, so much money that many of the upgrades are easy to buy and you get some sweet loot and apprentices to help meet demand, however some of the main characters will die as a result, like 30% of the ones that die should range from pure evil to just straight up annoying as hell, while the rest of the 70% range from mildly tedious to wonderful character who you could marry maybe.

Like you said villages should change over time. Becoming expanded, having better defenses, new shops opening up. Or villages slowly deteriorating because of your choices in the game, characters dying. I just imagine like two orphans running around at the start of the game, a brother and sister, that can either get adopted and live happily, maybe show you secret areas, or one can die due to sickness.

Character portraits, nuff said.

have a lot of background people but have like a certain set of people for each town that give quests and stuff. There could be the quests that are annoying and take many days to complete and don't pay well but are necessary for a good relationship, which would cause people to not like certain characters and those that pay well for minimal crafting. Some characters who were very powerful and tyrannical would even request super tedious stuff while also paying next to nothing and if you ran out of time to complete the order they would just straight up destroy your shit making it so that you needed to upgrade your stuff again, and that would conflict with other quests because you are less efficient, so your relationships would go down, and the game would edge closer to war.

These are just my thought for improvements in the game.

zephalverilion
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A big hint that a game is going to be mid/uninspired is an inconsistent art style, such as between the map and overworld here. Or another good example i see a lot is when games have a pixelated art style, but then use high res text boxes like they're in a powerpoint or something. It's just little things like that which turn me away from a lot of smaller games. It seems small but it can often be a decent hint to a games quality from the amount of care put into the minute details.

edit: inconsistent pixel size 🤬

JakeBodenhamer
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Looks similar to Spiritfarer in some ways and i love that game. I'm still interested

wadesymes
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The game is great and addictive. This guy just has too much ADHD to sit still long enough to enjoy it.

Kaisarfire
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Maybe i did step in a time machine and went back 40 years... Why these games.

Wajang
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Oh brother another one of these pixel art game, and the artwork looks worse than a SNES game. They should just stop making these.

WheeledHamster