Unity 6 & C# | Function and Loop | Simplify Your Code | New Input System | Guess a Number #5

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Welcome back! In this video, we'll explore how to use functions and loops in C# to improve your code for game development. By using functions, you can make your code reusable and easier to manage, while loops allow you to repeat actions without redundant code. We’ll also refactor a basic game setup to show best practices in code organization, saving you time and effort. If you’re ready to dive into functions, loops, and cleaner code, let’s get started!

#csharp #gamedevelopment #functions #loops #codingtutorial #unity3d #reusablecode #cleanercode #codeoptimization #beginnercoding

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Hello, I'm a complete beginner with this and I've been following along watching these videos on my break at work I'm going to start working on it on my laptop when i get home but i was wondering if you have any recommendations for where to learn the basics of c# coding with visual studio 2022? I think I'd be able to repeat what you're showing but i don't necessarily understand the rules for the terms and syntax of how you write it.

kylemayberry
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Update, in Unity6 the value for "Key.Digit0" = 50; "Key.Digit1" = 41; "Key.Digit2" = 42 and so on...

I spend 1hr figuring it out. I know it should have taken some expert a min. 😅😅

shriwastavshorya
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