Unity 6 is Here ...Without the Awful Run-Time Fee!

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Today Unity released Unity 6, and the good news is, people can actually use it! Previously Unity 6 was going to be the first version with the much hated Unity Run-Time fee, which thankfully has been scrapped. So in this video we look at all the new features offered in Unity 6, as well as discuss changes to the way they will do releases, as well as a bit about the future of Unity 7.

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6:16 quick correction, it's not "being able to run 4 instances of your game" but being able to do it in editor, without making a new build and waiting multiple minutes each time.

INeatFreak
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Looking at all this I feel they have made an amazing comeback. You cannot blame unity as a whole. There are teams still there passionate about making the tools that help all of us create games. It was all some investors and management decisions that went on to a disastrous outcome and annoyed and hurt many. I wish the unity team all success in the new path they have chosen. And for all those who have lost anything, let them regain and come get back on foot and once more enjoy the Unity

supertaurus
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They can't implement the runtime fee anymore. They just learned the market won't allow it, and competition is even more fierce now, there are more game engines today than ever.

nhrtgdv
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I intended to switch to Godot, but unfortunately I cannot afford to lose any time learning its jank when I know Unity's inside out, the restructuring and removal of the RT fee make it _just_ safe enough, and post drama I don't feel quite as confident in Godot.

ktvx.
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Lot of victim blaming in the comments for people who still use Unity or are returning. Just keep in mind, some of us depend on Unity work for our livelihoods and were never able to leave in the first place. It's not always black and white. ❤

Orionhart
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Tried it and it's pretty stable too, glad to have the first Unity 6 Lts. I'm looking forward to the pipeline merger, that's a big one for me.

kaizerapa
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ngl I'm kinda hyped for their road map now. Good moves all round.

colin_actually
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Hey, i think I heard that Internet connection is only important when accessing the Unity Hub, not the editor.

binary-tea
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I'm pretty sure that amongst indie game developers, with myself included, the most exciting thing about Unity 6 definitely has to be the option to remove the splash screen in the free version. Unity can finally catch up with Unreal and Godot

facelessanon
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Just downloaded Unity 6. I'm switching over. I'm interested to know more about plugin compatibility. The reason I upgraded was for the splash screen removal and increased upper income limit in the free tier.

william_coyne
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Trust: It takes years to build, seconds to break, and forever to repair.

ryvengeance
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So I left briefly to Godot thinking that's a better one with lower configs. Now I am hopping back to Unity. At least they took accountabilities and actions to rectify their wrongs. And there are more upside to Unity in quite a few aspects as well.

nkbdl
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As someone that is working on a smaller, less graphically demanding game, unity 6 isnt really anything to hype over for me. However, i really love that the splash screen isnt mandatory anymore, and definitely a reason for any indie dev to migrate their project to unity 6. Before that, the only thing you could do is to change the color, which did kinda dampened that "unity slash screen = bad game" thinking that could come up.

widrolo
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The multiplayer play mode looks amazing! As someone who plans on updating my currently single-player games into multiplayer that feature is a must for me.

vincenzusgaming
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Internet connection is somewhat lame... Of course I have alwas net connection, but what if I dont...

adamodimattia
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for those curious:
7:56 SIMD, single instruction multiple data

igorgiuseppe
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Still a subscription service that you'll have to pay forever. And an expensive one that could increase in price at any time in the future.

SomeDudeSomewhere
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But this Time Ghost demo is the best of their demos to date.

adamodimattia
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The offline thing is a deal breaker for me right now
It's weird to even include
Are they afraid someone is going to pirate their FREE SOFTWARE???

baddragonite
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Do you still have constant rebuilds when hopping between your IDE and the Engine? That slowdown is enough to never come back

YulRun