Time Ghost | Unity 6

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Time Ghost is the latest Unity Originals real-time cinematic demo developed by the team behind projects like The Blacksmith, Adam, Book of the Dead, The Heretic, and Enemies. Presented at Unite 2024 in Barcelona, it showcases what can be achieved with Unity 6. The demo highlights advancements in visual quality, project complexity, and the practical use of machine learning workflows.

Making of Time Ghost: Cloth deformation with Unity Sentis
Time Ghost Character on Asset Store

Making of Time Ghost: Using DOTS ECS for more complex environments
Time Ghost: Environment on Asset Store

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This tech demo has a better story than most Ubisoft games that came out this year

kazumakazuma
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That looks seriously insane! I think this might be my new favorite Cinematic after Adam.
Such awesome graphical fidelity, that hair tech is insan!

CodeMonkeyUnity
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While watching this, I forgot about the fact that it is Unity.

apofex
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This tech demo is more interesting than most modern games

legushenka
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"The mouths don't quite look right.. just toss a mask on 'em!"

fretfingers
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As always it's the music score that elevates this from a simple technical demonstration of the engines capabilities into a thoughtful crescendo of animation, texturing and 3d modeling. The light and volumetrics lend to a feeling of space or depth.

shepherdthoenen
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I honestly will watch this if it was a movie

mrmuhammedalfadhli
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Hair physics look good, lighting looks good, distance LOD looks great. But something is a bit off with the animations or something, I can't quite put my finger on it.

bta
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Really impressive, the visual fidelity is insane, the Mountain Trek was so real I forgot I was watching something rendered in an engine !
Bravo !

walidsidisaid
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I first used Unity in 2009. What progress!

thehandleiwantedwasntavailable
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Okay, this one is pretty good. The demo team delivers once again.

Kolyasisan
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Never forget, every Unity demo we've seen has a ton of custom tools.
For example, in "The Book of the Dead" they had all these custom tools, even some obscure AO tech for trees that didn’t work when I downloaded it. I remember complaining about it on their forums. Unlike Unreal, Unity’s never really “what you see is what you get”. Don’t get me wrong, I liked the short film, but Unity has always been like that, kind of "faking" the real capabilities of the engine. From an investor’s point of view, though, I guess it's good marketing.

kratos_
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I watched this somehow thinking it was UE5 or UE6 but oh my- UNITY? This is amazing!

JxnasJ
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Thank you Unity for reigniting the flame. Really impressive!

tobario
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We really missed your outstanding works, Unity Demo Team please be around you're the best

ludologian
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The fur, the hair, and the grass.
The lighting, the different moods, the cloth simulation, the camera movement… basically everything about this short is well done 🔥
The last place at the end reminded me of The Blacksmith setting.
I am really glad that Unity is still focusing on the cinematic stuff, I have been playing in that area a lot for personal projects, clients, and even some tutorials on my channel.
And made a tool on the asset store to help with placing characters in the timeline with a click, and recently a full Unity Filmmaking 101 course.
If you’re still reading, all the best with your journey 🙏🏼

obalfaqih
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Stunning. Incredible work here team, excited as Unity keeps on growing!

eze-cs
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Good to have a prospect of what can be actually accomplished in Unity...

sohrabroozbahani
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Runtime fee cancelled, 6 in Oct, 6.1 feature announcement....feeling optimistic! Unity thanks for turning it around because we love your software!

danupnorth
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They should have opened the keynote with this, looks insane.

TedThomasTT