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3 Environmental Storytelling Techniques from Dark Souls

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These are three specific examples of environmental storytelling from the first Dark Souls game that I think are highly applicable across multiple genres. Note that the primary purpose of this video is not to go in-depth on Dark Souls lore, but for anyone to understand the "mini-story" and think about how to apply it to 1) an analysis of other games or 2) designing your own games.
Also I really tried to get pretty, free-cam footage, but it kept getting corrupted. Apologies if some screen grabs are low quality, I was looking for images that illustrated the point rather than the visual flair. Really need to work on my "visual flair"....
I've decided to alternate between doing creative/design focused videos and technical videos each month, I post my monthly plan on my Patreon, Twitter, and Facebook so you know the upcoming topics. So there will be coding videos in July, and (likely) another "creative" video (writing/design/animation) in August.
The brief clip of Firelink Shrine bonfire going out is from "Ray Dhimitri"'s channel.
I've also been posting a bit more on my second channel, so feel free to subscribe there.
Also I really tried to get pretty, free-cam footage, but it kept getting corrupted. Apologies if some screen grabs are low quality, I was looking for images that illustrated the point rather than the visual flair. Really need to work on my "visual flair"....
I've decided to alternate between doing creative/design focused videos and technical videos each month, I post my monthly plan on my Patreon, Twitter, and Facebook so you know the upcoming topics. So there will be coding videos in July, and (likely) another "creative" video (writing/design/animation) in August.
The brief clip of Firelink Shrine bonfire going out is from "Ray Dhimitri"'s channel.
I've also been posting a bit more on my second channel, so feel free to subscribe there.
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