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Controlling a Shader in Unity 3D from a script

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Tutorial and example of how to control a Shader that is assigned to a material from values in a script.
In this example we will drag a cube around in the 3D viewport and convert the position data into values that are then passed into the shader changing it colour.
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In this example we will drag a cube around in the 3D viewport and convert the position data into values that are then passed into the shader changing it colour.
Support me on Patreon and Ko-fi