How To Create an HDR Additive Shader Graph for Particle System Use

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In URP, we still need this legacy particle system.
But if we use a custom shader graph, we need do extra work in Shader Graph to allow us controlling features in particles:
-Color control in Particle System with a custom shader graph
-Color Over Lifetime (Transparency) control in Particle System with a custom
shader graph
-Show Texture in Particle System with a custom shader graph
Bonus:
-using HDR color in Particle System
#ShaderGraph #ParticleSystem #UnityHDR
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So easy!!! just perfect, many thanks you!!!!

kanikama
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This is Incredible and amazing. Thank you so~~~~ much

coreadaehan
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Nice. One thing I had to do for hdrp 14.x is create a HDRP shader graph and set material to translucent. Other wise everything else is the same.

unstablesun
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Can we spawn this particle in a list of transforms ? Using only 1 particle system

TREXYT
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Thanks a lot! This is what I needed. Also, can you tell me what to do? I have a texture with an alpha channel, in which the letter is outlined in white and inside it in black. How can I make sure that the letter inside the stroke is not deleted instead of using the alpha channel?

payrgames
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