The Future of Game Programming

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What do you guys think?

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Either way you go with your channel, This channel has been a great resource. Been working through your game programming series over the last few days (Roughly half way now and putting together in my head how I would like to see my work go) I have to say, I have learned more from this than in my first year in Computer and Mobile Engineering. Not going to be able to do much more over the next few days due to work but I hope to have caught up by Wednesday next week and start diverting my project how I see it going.

Either way you go, keep up the good work. Far too many people are too selfish in thinking they will flood the industry with competition if they help people learn so its great to have someone who wants to teach.

GrandDesignsSims
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will you be showing us networking for multiplayer soon. I have been really excited to get to the point to play with my friends and it was an origional goal

jacobchurch
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I´m currently watching the series (am at episode 60) parallel with my programming course and game project, which has been a huge help. It has really helped me understand the basics and starting to tread on the advanced, but i´ll take tutorials in whatever way you seem fit because i always learn something new with your videos

TheSwedishViking
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I would like to see a C++/SDL or C++/SFML tutorial, that is if you know SDL or SFMl. I would appreciate it because you do teach coding good.

alang
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Essentially, in this series, what I'd like to see is 1) Character interaction, being able to talk to press a button and get a quest from one of the AI mobs. 2) Break farm blocks and the blocks that are 'isBreakable' (and to be able to collect items in the inventory system and then get currency for that). 3) being able to attack and kill mobs + respawn the mobs. 4) have a shop system. 5) changing the map/walking into a door and going to a different level.
I think generally, this is what everyone wants to see

TechEreb
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I think having a basic 2d engine with rendering, input, levels, sprites, entities freely available, like basically everything up to 91, will allow new people to start from there. Then you can make individual series for additions to the engine. Like ~5-10 episode series for each new topic that can be built on this basic engine, then viewers can pick what they want for their own game.
The basic engine could also use some cleanup in that case, removing duplicate code, making functions more general purpose, etc.

Mannershark
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I am just starting on the Game programming series with the intent to follow thru the whole project. That being said I think you are right about the 1% aspect and look forward to your upcoming topic videos

TheUtumno
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i would like to see an Entity Component System mini-series.

Murderface
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I would always be willing to follow a 100 episode series. The problem I have with game programming is that it is a really old series and I'm not sure that pure Java isn't the best platform for programming games.

pantherproductions
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Will there ever be lessons in a specific game engine on this channel? Like Unity and/or Unreal? I have always thought this was the best channel to go to when I wanted to learn something about game programming and I have longed for a good series of vids about different 3D game stuff. How to get going, where do I start, what is especially important to consider if you are adding this and this feature etc.

A good series of content that people who wants to get a bit bigger games can learn from and get the gist of what it is to make a game NOT entirely from scratch.

Xetosphere
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I think modular videos for Java game programming would be awesome. Videos on how to implement sound, animations, and controller support with or without LWJGL would all be awesome to see.

ZakValentino
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That would be pretty interesting and a cool project that almost noone does at the moment :)

Kignkgo
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I totally agree with everything you said here, i followed your game programming series till video 55 or something where i got stuck. I tried to find the bug in my code but i just couldnt. After messing with my code for a week i just gave up and stopped actively following the series.

I think these "modules" you're talking about are a good idea.

jodelahithit
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I think you identified the problem quite nicely (as one would assume since it is kind of your job to identify problems :P). And I am looking forward to the changes :)

JK
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I'd love to see videos just explaining the theory for things with plenty of visual aid, as for me, it's becomes less about what code you put where and more about knowing the theory behind it.
Like understanding the math behind lighting. Vector maths, matrix maths and so on, different types of AI, design patterns and so on.
Also, when it comes (if it hasn't arleady), I would love to see videos on Vulkan.

Sweenus
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Good idea, because I dropped for... reasons. And it's hard to get back to the point you're on.
I'm looking forward to your new content style :)

sylveas
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Do short series about implementing specific physics like simulating fluids, clothing etc

guzman-do
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I think a series where you talk about all the necessary components for making a game, but not actually making one would be better than what you're doing now. I't would force people to not just copy and paste all your code so far into their own game, and force more thinking for aspiring game developers.

jaredveilnamel
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I would love if you could cover sounds! Preferably a system in which you can change pan, pitch and volume

TheEggHealer
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I would love if you would implement small video series that are talking about, too lazy to watch 120 episodes

sanjeevakaalex