POST PROCESSING in Universal RP with Unity 2020! (Tutorial)

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Universal Render Pipeline (URP) helps us achieve amazing Graphics in Unity 2019 and Unity 2020 by adding post processing to our games! In this tutorial, we'll see how we can add post processing!

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● Show Notes

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*Leave like or the duck doesn't get to have a name!*
Thank you for watching everyone! A few things I want to point out before you proceed though;


1) I was going to use Unity 2020.1 (alpha) in this video, but unfortunately Unity Hub decided it'd be better if I just used 2019.3! Fantastic. =) But basically it's pretty much the same, there isn't that big of a difference between the two. However still, I'm updating the thumbnail and title of the video to remove the '2020' part in it!

2) I couldn't include the part where we set up multiple post processing zones, and I even removed it in the agenda text that I had in the video! Though I forgot to remove the verbal mention of it, so that might be a little confusing. Sorry about that!

sykoo
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To the people who can see the effects in the scene view but not the game view, it's because you need to turn on post processing in the rendering options of your main camera

eugene
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In summary (after URP installed and set up)
1) Add empty object
2) Add 'Volume' component to said object.
3) Set to global
4) Click 'new' on 'profile'
5) Click 'add override'
Voila! Post processing!

QFGEE
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If anyone has a problem with the scene turning pink when adding the adding the pipeline project settings settings, I had to go to Edit > Render Pipeline > Universal Render Pipeline > Upgrade Project Materials to UniversalRP Materials

BrandonClapp
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holy shit 3:25 he finally starts the video

urilrad
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What makes this video really good is that you're sharing specialist knowledge rather than generalist knowledge aimed at absolute beginners.

PabloTheDolphin
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Set Post-process to enabled in the ForwardRenderer, took me a while to find the fix!

yeet
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BTW if your Universal RP Post Processing is not working try uninstalling the original Post Processing

oldaccount
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I personally love vignette it gives things a vintage feel

obedotto
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Nothing pisses me off more than doing exactly what a tutorial describes and still have whatever I'm trying to do not work

_.-.
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How do you actually get this to display? It seems like you've just messed with some settings and shown us how to make it look nice, but how do we actually implement post-processing?

zugolf
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can't set it up correctly, don't know why everything is purple and can't see anything form this demo, all i do is to import everthing and it doesn't work for me, plis help

soloalguien
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Nice tutorial. Can I apply post processing to a specific layer?

alphaseekerr
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Thanks, this is the first tutorial on this that worked for me. Cheers!

rainy
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Great tutorial Sykoo! Universal Render Pipeline is AWESOMEl 😍😍😍

Oxmond
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Video actually starts at 3:40...you're welcome.

googlereviewguy
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URP or Post Processing Stack? (I think URP because it has all of post processing stack’s features, but also adds shader graphs and things like 2d lighting)

decidev
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No AO, no AA, such a progress... Like always with Unity

MaxParata-nb
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Thanks, I was wondering how to use post processing in URP because the normal post processing doesn't work in it

mrkatlet
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what about layers? Before it was just about select what layers get the post processing, now seems impossible, I tried with 2 cameras (even when I hate the idea of having an extra camera for something that before just worked) and can't get it to work neither, no clue why Unity would think that remove such a basic feature was a good idea (I already got pretty upset when some shader graphs nodes stopped working with this pipeline...)

programminginflip-flops