Blender 2.8 : Multi-Object UV-Mapping (Island Packing & Island Stacking)

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In the next 60 seconds you're 'Fundamental UV-Mapping' tool-belt will be complete! After this, you will have all the information you need to dive head-first into the world of UV-Mapping! Hope it helps!

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As always, thank you so much for watching, please have a fantastic day, and see you around!

- Royal Skies -
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G+ arrow keys !!! I didn't know that before... Thanks friend :)

jemjoe
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This tips are really handy and straight to the point, Thank you!

adoblenderance
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Thanks for the tutorial! You can also get the UV Toolkit Addon to stack the Islands better

faryanblender
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you are easily on the way to being the BEST Blender tutorial channel. Thank you so much for what you do, please keep at it!!! -- UV tuts are particularly helpful to me.. i'm so lost haha.. love

vaind
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In 30 seconds in the beginning I've learned more than in 2 years

noahreinart
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this week totally put a smile on my face, with your awesome videos andd blender 2.8 official release!
thank you

fandrawerNgundam
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Simple and to the point. Very helpful. Thank you for this!!

Crowborn
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For island stacking instead of relying on the arrow keys wouldn't it be much faster and more accurate to use snapping. Change snapping mode to vertex then hold ctlr while moving the selected uv to line them up exactly.

TheJumpButton
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Badda Beep Badda Boom Done! I love this!

TheCRX
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This channel is gonna be my secret weapon for game dev school

ShinGidora
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Pal thanks a lot for this guide, i ve been searching this one to make organized UV map for my scutum shield model

yesilkoltuk
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thank you! love short tutorials like these!

lordeikyl
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Brilliant format, everything should have the version.

pa-ikollo
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hands down the best channel. No time waste no all that and pure knowledge. How did you learn all this? You sound so young. Who is your mentor :D

KalponicGames
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Dunno if somebody wrote it down before, but in UV editor you can enable snapping for precise island stacking.

radoslavl.
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yeeeesss, this is good to cover - if by chance you can dig into "texture atlas maps" that would round out UV tips that aren't well explained elsewhere.

Yanomeko
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Hi, Royal! I always appreciate your quick tutorials, and I realize this is 4 years, and many versions too late, but I'd like to know if you can help me out with a method to quick stack multple rectangular UV's so that they are aligned and stacked. (Right now, I am using Blender 4.1 Release Candidate).
This is basically for hair cards that I have imported from the free anime character creator, VRoid 1.24. Thankfully, they are fairly easy to manipulate, avg island and pack island once you apply Tris to Quads.

Right now, my time consuming method is to Average Island Scale, then Pack Islands so that they are all nicely and neatly separated into rectangles. Then, in the UV Editor, using the Pivot set to 2D Cursor, I can select an island, Snap it to the Cursor (Offset), and go on to the next island, lather, rinse, repeat, then rescaling that island to the previous one I just stacked it to. However, as you might imagine, there are tons of islands with which to do this. (Maniacal voice: Can you imagine the tedium?!) LOL! So what I am wondering is: Is there a way to select all these islands, have them snap to the 2D Cursor so that they are stacked on top of each other automatically? Then after that, is there a way to get the islands averaged out on the 2D cursor so that all the rectangles are roughly the same scale? This is important so that I can align these myriad islands with a hair texture. Thanks in advance for any info you can provide. Have a great day.

saintelmo
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Thanks, i modeled a car chassi as a single object, on near future i'm pretend to modeling separated parts.

matheusvieira
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When you place one UV on top of another you will have something called "overlaping UV's" that will couse many problems when you will decide to bake lights on your model

pawezukowicz
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after stacking objects, can you make it so they stay stacked after using repack islands to maximize space on the texture?

neondreams