GRASS SWAY in Unity - SHADER GRAPH

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Let's learn how to make realistic grass with Unity Shader Graph!

This video is sponsored by Unity

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► All content by Brackeys is 100% free. We believe that education should be available for everyone.

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♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound
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Hey everyone!

To those of you who can't find the package: Unity has moved the "Show Preview Packages".

You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages.

If you check that box, you should see preview packages in the Package Manager! :-)

Stay awesome!

Brackeys
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For those of you working in LWRP or URP, if you get shadows appearing like block, you need to use opaque mode and set alpha clip threshold to something around 0.8.

wanderingworld
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Oh man. I've been watching your stuff for a while now and I am completely floored by the incredible quality of these latest tutorials. I thought they were good before, but now they're just next level. Such great work. Thanks.

alexchesser
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The Force is strong with you, Darth Shader!
:-)

igorthelight
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I love how people are still shearing cool tips for unity and more! You guys are so nice!

graysoul
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Hey guys! You don't need to subtract anymore in this part 12:34! You can connect the node "Combine" with "Transform" directly!

kpkpixelsDEV
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Wow, one of the best tutorials I've ever seen. Very easy to not only follow, but actually understand the process. Thank you so much!

xXnickylodeonXx
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I love the fact that you can see the animation is made by moving layer in PS at 5:50

XxRokuChangxX
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Nice vid(also first) loce your channel dude you helped me get started with unity
Keep up the great work

theviolethuman
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I search for a very long time for a method that doesn't need terrain to plant moving grass, and your method works the best for me, and I don't know how to express my appreciate to you! This is truely a magnificent tutorial with detailed mechanism explanation. Thank you so

frost-hex
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Your tutorial is awesome, straight to the point, but very clear on what the node does! Thank you!

hellovagim
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Just wanted to add that as far as i can see in the newest version of unity HDRP you don´t need to subtract the camera position, just go from the transform to the position input (like in 12.12 in the video), if you do it the way shown afterwards in the video you will get some strange object placements/movements, cheers !

DerSnubili
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The one dislike is a guy that spent the last week programming the same effect in C#

XanderGouws
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I didn't even know you could do that with a shader!
Very awesome tutorial! Thank you!

nobob
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This video was simply AMAZING. I have been searching for a way to simulate wind for my tree sprites. The shader assets available on the Unity Store simply do not work with the new URP without giving up lighting. I watched this video and applied the steps to a 2d tree sprite and voila! It worked. I can now animate all my game trees! Thank you so much for this

rcjvet
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Your videos are just THE best! You always makes it easy to grasp complex things in an easy way! Mindblown as always!

charrim
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For the people who have problem with invisible grass:
Now You must substract camera position not on the end, but on the begining, directly after first position node, before tilling and offset node. That works for me - I'm using latest available version of LWRP and Shader Graph (6.9.2.) and I don't know that fix will work in other versions.

kubalas
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Very nice tutorial. One more great “in-depth” video that scratches from than the surface. Keep creating these superb and videos.

konstantinoskarentzos
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Nice visualization, and explained in a clear and straightforward manner! Thank you :)

TheLeontheking
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Hello brackeys i was trying to do this grass effects but i but i dont understand how i can do this metallic map, Thank you

albertopress