Quickly Scatter Grass and Trees on Terrain in Unity

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Let's learn how to quickly and easily scatter vegetation on terrain in Unity.

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Introduction - 00:00
Importing Vegetation Spawner 00:08
Setup Vegetation Spawner 00:55
Scattering Trees 01:35
Scattering Grass 05:30
Tree tools 09:04
Final Result 09:28
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✅PC Configuration
CPU : INTEL i9 9900K
GPU : NVIDIA GTX 1050TI
MOBO : ASUS ROG Maximus XI Hero
RAM : 32 GB 3200MHZ
SSD: Samsung 500 GB
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💎 Watch advanced tutorial on Patreon 💎
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✅URP Tutorial Series

✅HDRP Tutorial Series

✅Lighting and Post Processing Series

✅Shader Graph Series

✅Unity Graphics Demo

✅ Unity Beginner 3D Game Tutorial Series
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This guy makes it so easy I bet a 12 year old could do this! Really nice job on explaining how things work.

lorenzo
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A couple suggestions I never hear people mention when talking about terrain foliage...

1) The two colors for grasses should be muted (or greyed) in most cases. This is because the grass textures already have color in them so adding another coloring effect can make the grasses too vibrant when in nature they are a bit more muted. Play around with these settings, try using a grey scale and see what you get (white for fresh and darker greys for dry).

2) Adjust the scales more drastically, specifically the MIN scale. Don't be afraid to drag this all the way down to zero (0) to make your grass/flower arrangements more patchy. And don't forget to adjust the width scale as well, you can get allot more variety by randomizing these scales a bit.

But as always, you are the one who decides what looks the best for your projects ;)

digiacomtech
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My biggest problem with exterior scenes, specially forests, is the performance drop... would be nice to have a video to adress the optimization options for a dense forest scene. All the options like texture compression, Lods, etc...

RmonteiroHQ
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Can you please make a tutorial on how to upgrade forest environment dynamic nature to HDRP ? Thank You

augustoantenucci
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Another tip, because I see a lot of terrain that could look better: increase your terrain’s tiling. Sometimes the default 2x2 isn’t enough, so go for 20x20. Or at least experiment!

GymCritical
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thank you so much for sharing your knowledge with us God bless you

sadafnoor
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Hello,

for some reason the trees work well but the grass prefab shader turns to the default grey using hdrp

jso
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No meshes that ive created work as a paintable mesh using this method, nothing appears when I select my mesh as a grass type, Ive tries with FBX models that Ive created as well as a prefab with LOD components... this is annoying, do they have to be a particular model file type or something?

rockittt
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Can u explain how to keep wind animations of trees when they are pink. In one of your videos u covered how to make the texture visible but animations got lost during that process.

All my prefabs from the BOTD asset you used in the video are pink and loose their animations when changing the shader to "URP Lit". What do I have to do to get this custom "CTI - Shader" that is used in the BOTD asset?

I would appreciate an answer. Im quiet new to unity and slowly loose the interest bc I cant fix it :/

kraxti
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It's a very useful tool, but I wish the max values were quite a bit higher. But, you can increase the grass resolution instead of spamming grass objects, it's easier if you want to change it, you don't have to apply the same settings to ALL the grass objects.

haachamachama
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Do you plan on updating this video at any point or just keep? Right now its well out of date and you can no longer change colors or do about 1/4 of what you mention, its changed how you add terrain. Thanks

quarantinethis
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Why I can not find the "Vegetation Spawner" and can not add "Vegetation Spawner" when I click "Add component"? Thanks

rijiyu
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Thank you for your videos! They are all very helpful!

vincentwolfgramm-russell
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can you show us how to walk on our project like what you did here 8:50 in first-person & third a person?

bv
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When i try to add the trees, it doesnt work? i have tried everything?

kallezter
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Awesome... I'll be using this for sure

HeathClose
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Do you maybe have experience with the HDRP Hair Shader Master Node or could show the basics on implementing a solid hair/fur solution in Unity? It someow seems to be really hard to find usable information on that topic or a good example project.

chillcarrier
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Hi, excellent video. I have a problem. I removed one species of trees and then I click play and send me error "Tree removed: invalid prototype 0 - ()" and I cant play the scene. What did I do wrong? Thank you, amazing chanel.

ricardojaviergarnicapena
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Is the Unity software free? Do I need to buy any addons in order to start creating level design? Thanks

BruceT-rgbp
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Thank you so much for this tool sir...it helps me a lot.

GlitcgyGamer