Battleship Railgun Turrets Firepower Tested - Space Engineers

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In this video we test the Battleship Railguns against various targets as well as testing the Rex Mortis point defence and other turret systems

The Rex Mortis class of fast battleships is one of the oldest class of battleships in the Legion and was originally slated for retirement, being quite outdated by the start of the Atrimax War. However, due to the logistical stresses caused by the conflict, it was decided to recommission the vessels and upgrade them to modern standards.

Rex Mortis Battleship

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I think one issue with the railguns seems to be a lack of turret depression

robertdelatorre
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Definitely a fan of the super-firing turret layout scheme above and below. Basically a post-HMS Dreadnought battleship but with the realization that you can put weaponry down below! If anyone told me that a warship had over 40 railguns in give or take 7 turrets I would be sweating bullets!

Unrelated note: The railgun fire reminds me of the 3D Captain Harlock movie which is a nice touch.

operationangel
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the abysmal performance of the ship against nearly unarmed targets just shows the importance of proper fire control systems. it doesnt matter how big your guns are if they cant hit proper targets and miss ideal targets half the time.

MarcusDarkstar
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I can see this being an absolute monster if you have a player independently controlling each turret. Would be tempted to try and Retrofit the front Comms Array into a fighter bay or larger missile bay.

kiritotheabridgedgod
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Some of the artillery cannons seem to not be set to target small grids, they didn’t fire at the drones at all. Would probably fare better if they had

orionthepursuer
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What's fascinating to me is how this combines elements of WW2 battleships with modern submarines.

JacobBite
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This feels more like a seige ship then a ship of the line. The idea is you park just in railgun range and shell the base while launching missles at anything that tries to respond.

terran
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Seriously one of the coolest capital ship designs period. Not kidding when I say this is running against the Venator for me.

statelyelms
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this is such a... unsatisfying video for this very topic.

maximilianyuen
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Well that's officially the scariest thing my carrier has faced off against now lol. If you had players targeting the railguns I think it would have been over pretty quick. The blast radius of all the rail turrets combined is larger than the entire side of the carrier.
That said the Courser can be quite quick in space when it wants to be as it has 30 large Ions on the bottom.

If you want to use it for testing again later on I would recommend downloading it again as the latest version has AI properly implemented. You can scramble all 30 fighters with one button press or launch them individually from the control bars on the front cockpit.

aurenian
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Holy Magnolia, you did it! And it was everything I dreamed it could be.

Very nicely done!

patrikhjorth
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It is unfortunate that the big railgun turrets seem to miss so much. Part of it is that they have not depression (i.e. aiming downward), so there is a horizontal blindspot right where you would assume would be ideal for broadsides. Worse they try to shoot anyway. Maybe the turret controllers are not set up properly, or maybe it is the camera and the guns are too far apart, or maybe Keen just never tested the turret controller with guns that big. Though if I had to guess, something about the vertical rotor or hinge allows the turret controller to think the gun is depressed when it is not.

MrQuantumInc
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I've never been able to get railgun turrets to hit the broad side of a barn, and your video honestly shows it. The artillery turrets did far more damage in a few seconds than the railguns did the whole time.

WardenWolf
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If you are moving forward towards a target you need to nose down so the top turrets can all raise up and hit the target

ForgeofAule
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I wonder if the missiels would offer protection from the drones by acting as decoys that the drones follow.

elitemook
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Using the defensive AI block, you should be able to set your turrets to attack the largest grid in maximum range.

fakshen
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This channel could create a great sci fi game or movie fr.

Ahamanumded
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Artillery has much more DPS with the same resources. And the design of this battleship is just smart picture. Normal ship without any furniture and decoration will severely damage it in the first combat

Inarslegend
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Those railgun turrets reminds me heavily of the ultimate expression of the blueprint-only Tillman Battleship....specifically the Tillman IV

nicoferguson
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i had a cool idea for a sort of missile idea inspired by Astartes where its a missile that carries people and embeds itself into an enemy vessel as like a boarding device

skittleman