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Multi-threading in Unity: Introduction to DOTS Job System

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Whether you're a beginner or an experienced Unity developer, this tutorial is perfect for those looking to improve their game development skills and create highly optimized games. You'll learn how to write C# code that's optimized for multi-threading and how to use the DOTS Job System to create high-performance games that run smoothly on any platform.
By the end of this tutorial, you'll have a solid understanding of how to use the DOTS Job System to enhance your game's performance. Plus, you'll be well on your way to use that knowledge with Entity Component System (ECS), a key concept that is the future of Unity game development.
SOURCE CODE & FOLLOW ALONG CONTENT
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CHAPTERS
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00:00 -- Intro
00:35 -- What is multi-threading ?
01:54 -- Simple IJob syntax
03:12 -- Schedule & JobHandle
05:17 -- Native Containers
06:40 -- Job Completion CAUTION POINT
07:32 -- Dependency Management
08:25 -- Job Completion Callback
09:25 -- Parallel Jobs
10:28 -- Outro
SOCIAL
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