Multithreading with the Unity C# Job System - The Mandelbrot set

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In this video, we optimize the standard CPU version of the Mandelbrot set to be rendered with Multithreading in Unity.

Check the single-threaded version here which will be the starting point of this video.

Project files on GitHub:

Link to the colouring function:

Licenses and Attributions:
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The Code is actually compatible with the Unity Burst Compiler, import the Burst package and add [BurstCompile] before the Mandelbrot and SetColor structs for even better performance.

coderious
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This tutorial series would be better if the code didnt change between the first mandelbrot compute shader video, to the github in that videos description, to this video that shows completely different starting code. Almost too difficult for someone starting off to follow...

gw