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Using Normal Maps in 3ds Max - Part 4 - Unwrapping
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In this 3ds Max tutorial, you unwrap the texture coordinates on the low-poly column, in preparation to extract normal maps.
Level: Intermediate
Recorded in: 3ds Max 2016
This tutorial is intended for use with 3ds Max version 2016 or higher.
Level: Intermediate
Recorded in: 3ds Max 2016
This tutorial is intended for use with 3ds Max version 2016 or higher.