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Arnold Render + 3ds Max | How to set up NORMAL MAP in the right way with 8-bit textures

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This 4k video shows how to set a "common" normal map with Arnold, in order to obtain the right result. Please note the "color space" setting the "image" node: this is the key step.
Software used: 3ds Max 2020 + MAXtoA version: 3.0.65
Software used: 3ds Max 2020 + MAXtoA version: 3.0.65
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