Minecraft's FPS is finally FIXED

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Resource Pack: Vanilla Tweaks + Redstone Tweaks
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The seed is -1459682588656305867 btw, coords are -5000 -1300
The shader pack is complementary reimagined

Purplers
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it's crazy how a multi billion dollar company couldn't do this by themselves, a world without modders would be hell

qChronos
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1:00 This isn't really why Sodium was created when OptiFine existed. OptiFine is closed source, meaning when people had issues with it in their mods it was pretty much impossible to fix OptiFine related issues. Sodium is fully open source, as well as the fact that Fabric has a much better rendering API than Forge does, this allows Sodium to be much more compatible with many more mods, as well as allowing other people to contribute to it (so there's more than just one person developing it).

4:00 This isn't quite the full story, the way Nvidium achieves this is via a shading technique called "mesh shaders." AMD has supported mesh shaders for quite a while, but there's a catch, see the way Nvidium implements their mesh shaders is via an extension which is NVIDIA only. AMD hardware could likely achieve the same thing, however, the way it would be gone about would likely be completely different. AMD _could_ implement these NVIDIA specific OpenGL extensions, but we're not likely to see it. Looking into it, it seems that to achieve this on AMD it would essentially require the porting of Minecraft's rendering engine to full blown Vulkan, as that's the only API that officially supports mesh shaders. OpenGL only supports it via NVIDIA's own extension. This isn't likely to happen _ever._ Attempts have been made in the past, see Nova Renderer, but have failed due to the incredible amounts of work required. Basically the only way this could happen on AMD would be reimplementing MC rendering in Vulkan, and unless you the reader are up to that task, its never going to happen. AMD could also come out with their own OpenGL mesh shaders, but I have my doubts about that too.

edit: regarding OpenGL mesh shader support AMD has openly stated that they are planning on a solution for mesh shaders support in OpenGL. Neat!

Also, regarding Vulkan, there *is* a Minecraft mod for Vulkan, though it does not have any plans to implement mesh shaders. Though the developers of it remain confident they're likely exceed the performance of even Nvidium despite the lack of mesh shaders using other Vulkan-only techniques.

CorneliusCornbread
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The "fake terrain" technique is called LOD (level of detail), and is used in pretty much every game from the last 20 years. These mods just aren't designed to work with the zooming in tool.

bttlemastr
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As a very non tech savvy person this seems like nothing short of magic.

ThatMzGuy
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Just to note, AMD cards in the 6000 series and 7000 series support mesh shaders, but only for Vulcan or dx12. they are working on getting it working with OpenGL and will likely be added in a future driver update. Now when that will be who knows, could be next month, could be 3 years.

wumbology
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Would just like to point out that the techniques the "fake terrain" mods use allow them to render much further than this, with marginal VRAM usage. The use cases are different, so I wouldn't compare them directly.

Zakru
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As someone who's currently writing their own renderer the transparency nightmare in 2:50 makes me respect whoever wrote nvidium

vsucc
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*zooms in* "hmm i need to go mine that iron 60 chunks away."

KingDoesRage
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I tried this on my pc and no joke within 5 minutes on 128 render distance my pc overheated and shut off 😂 amazing how smooth the mod is though!!!

Wunba
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I've been loving this mod ever since I found out about it a few months ago, get to see you put a spotlight on it!

starman
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For those with AMD cards do not worry. AMD's OpenGL team have said they are planning on adding mesh shader support in the near future. Hopefully cortex or someone else is able to integrate this mod with AMD drivers soon

TheAdaoo
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faking terrain is compleetly fine, it just needs more love, like it could generate when you zoom

likemonyoutube
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There is a critical step missing in the description of getting this group of mods installed and set up. The default config for Bobby makes no changes, and leaves the max render distance at 32 chunks. You have to first go into the Bobby config and raise the maximum available render distance, and THEN you can go into your video settings and raise the render distance above 32 chunks. Leaving things in the mod's config to vanilla seems an extremely strange choice for a mod whose entire purpose is to allow you to raise the render distance above the vanilla cap. It makes it look like the mod isn't working when you first install it, and there is no mention on their Modrinth page that you have to first update its config before you will see any differences to the video settings availability.

erin.anderson
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I love Nvidium, but I think the Vulkan mod has more potential and won't be limited to just one graphics card.

garamari
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I use these three mods with C2ME, normally! So, with nvidium, chunks load pretty quickly. Turn that up to 11. Worlds that load in seconds, chunk generation that keeps up with speed 255 sprinting, or maxed out spectator mode flying.

C2ME is genuinely insane. Unfortunately it has an incompatibility with Immersive Portals, but I can live without that

FluffyPuppyKasey
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Very cool! My extreme gratitude to You and Cortex!

ДмитрийКрутько-йч
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one thing I have always liked about distant horizons is that it saved the chunks you loaded and they are already loaded when you log back in. Bobby seems like it should be saving the chunks but doesn't behave the same way :/

Lydia
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Thank you for such entertaining content purplers!

endthelag
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Mesh sharers are a very significant /thing/ and trend in current PC graphics, they are so significant that I think it's worth your time trying to explain it and bring it into the 'public' view if it comes up again, even if it's a base level of understanding. The more consumers can understand about the way their hardware works the better decisions and future predictions they can make (AMD isn't blind to mesh sharers and their new pipelines include it, for example)

Deltarious