how clouds work (in video games)

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The noise texture to emulate cloud shadows on the ground is brilliant. 99.9 percent of gamers would never think to look up to see of the clouds are really obscuring the background.

kuunami
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I would like to mention Sky: Children of the Light that has impressive volumetric cloud technology that can create huge volumetric clouds while runs smoothly on mobile phones

cloudwolf
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For me Red Dead Redemption 2 has some crazy clouds. The rain actually is where the clouds are. Like in real life..Like if it's raining in one little part of the map but you run a couple steps where that little blob of dark clouds are not then it's not raining there until the cloud reaches that spot...I was blown away when I first play RDR2 when It came out. Gaming is getting so advanced as we go through the years I absolutely love it

MysticalReaper
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it's crazy how much of current age graphics already existed in crysis. volumetric clouds were only one of the many things that blew me away back in the day.

simpson
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As a videogame devloger (if that's even a word) I LOVE this channel, it's good for cool ideas and easier picturing of the in-game asset creation

MateoTheDev
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There was this other technique I saw in one of Joe Garths vids.
You place a cloud texture and a plane and make the plane fade when it intersects with geometry.

timothy
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"So yea, clouds are pretty coo-"

KushagraPratap
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One of my favourite vol. clouds technique is in the game called Miasmata. That indie game has better lighting and cloud visuals (the terrain lighting is real time casted by the sun and the clouds can really make shadows) than a lots of AAA games, and it's and old game.

Asycid
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Xenoblade 2 has some pretty fluffy clouds given the switch hardware. They’re used everywhere, because the sea is made of them.

Anna_Rae
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Love these videos of how things are made or work <3 keep it up

aminjl_art
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You cant even see the sky in my game but you made me want to add clouds

Wishbone_Games
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Sea of Thieves is an artistic masterpiece. I feel like Rare doesn't get the respect it deserves.

DankMemes-xqxm
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I love this type of content, I'm a non-gamer (sadly XD) doing some basic work in Unreal Engine, it helps me understand the reasoning behind some of the things you need to go thru in game engines. Thanks!

SebasCordero
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IDFK's clouds gotta be the most realistic, charp yet fluffy; fully volumetric & best of all, full accurate shadow calculation on land

PS
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1:55 but some games does use real cloud shadows, depends on the game acctualy games that does this usually use volumetric clouds.

gabrielandy
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Love this video! I would like to add that maybe Genshin also uses SDF to create clouds except for noise mapping.

ninenin
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I grew up in central Florida and my absolute favorite part of Florida were the thunder storm clouds. I've always dreamed of technology advancing to the point to be able to replicate them and I feel like we're getting fairly close!

iraidius
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I'm feeling that Apex example. Looks gorgeous and is performant.

Conversation_Dev
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Clouds have become my favorite part of a game.

andre-arthur
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Meanwhile minecraft is dominating the cloud game with actual clouds you can see, go through and see shadows for.

quaweds