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How does videogame AI make its decisions? (FSM, Behaviour Trees, BDI, GOAP) | Bitwise
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This video was sponsored by Brilliant.
How does the Artificial Intelligence (AI) work in video games? In part 2 of this video we will show how we combine basic building blocks into more complex behaviour and how AI makes its decisions.
I will explain Finite State Machines (FSM), Behaviour Trees, Beliefs Desires Inentions model (BDI) and Goal Oriented Action Planning (GOAP) which was used extensively in FEAR.
Timestamps
0:00 Intro
1:05 How do Finite State Machines (FSM) work?
3:10 How do Behaviour Trees work?
5:30 How does the Beliefs Desires Intentions model (BDI) work?
9:13 how does GOAP work?
12:22 Conclusion
Music in in outro:
References
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