V Rising - Tips To Build The Perfect Base | Full PVP Castle Walkthrough

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Just starting out in V Rising? Or are you a seasons PVP pro looking to make your base even better. In this video Codiak and Livid walkthrough their castle and talk about everything from defenses to workstation placement, and of course storage for all that sweet loot. Be sure to share your best base tips and tricks in the comments!

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Check out all of our V Rising videos - bit.ly/451YJ18

LegacyGamingUS
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Quick correction you can now capture warewolfs and they will stay caged during the night also their blood % matches so if you find a 100% warewolf you get 100% worker during the day and 100% creature during the night

FPClarks
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Dude this castle is ridiculous and I love it!

chanodomnakalagshana
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Solid Defense although you'd benefit from having a servant coffin room on your 3rd floor, then pull your servant coffins down to your 2nd floor summon them, then put the coffins back upstairs, this way, in lengthy raids if your servants die, you can revive them which takes 10 minutes, as of now if they kill your servants they'll destroy the coffins meaning no more servants for the rest of the raid.

paulsowerby
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This castle is very well thought out and designed. It makes me question my own thinking towards building a lot. Great video! That spot seems very op as well!

Seyorone
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I actually Prefer Putrid rats in my first choke point. They do despawn after some time if they aren't re agrod, but if you start their spawning 5-10 minutes before raid time starts, you can have 4-8 of them ready at the beginning. They only get harder with each individual person in the area, and if they ever get De-agrod, they will full heal themselves. Also, with the Vermin nests currently you can currently have 20 of them at 1 time.

KenwayTheWanderer
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Thanks for showing us your castle, i plan on building a base in the same location, and this definitly helpt with geving me some direction in room lay-out and general architecture

darthling
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Awesome breakdown guys. Thanks for the help

PlayboiSparty
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I have another tip for people who build their base on a plot of land that has no plateaus. You want to put your loot as far away from the entrence points as possible. Therefor you should build the stairs to the first floor on (for example) the top right corner of the base (or as far away from entrance points as possible) and then the staircase to the second floor on the opposite side of your base. Then, have your loot and prisoners on the opposite side of that. Raid windows are short and the more time you can chew off somebody's golem time and the breach timer, the better

desolation
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great video really helped me with building my base, please make a pvp skill guide for combos with new skills etc. Keep it up!

thomastatarakis
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incredible castle man, thanks for sharing you earned a sub

sergiohg
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I lot of good tips here.
I like to also create fake easy loot rooms that are more accessible and easy to spot from the outside through windows or holes in the roof. I put a bunch of chests in there and also torches and statues to make them look super important. I have one big loot room that I can shoot into from the outside.
I also have smaller tiny loot rooms on the outer wall, that have small chests with tiny amounts of copper coins in them, the idea is to make raiders think that the big rooms would have even better items. But the big rooms actually have tiny stacks of plant fiber and bones in them.

Another funny trick is to put torches on doors that lead nowhere but leave the important doors dark.
I did this for the door in front of the stairs to inner base and fell for it myself when building the base. When you have 2 doors next to each other and one is lit up, you just pick the wrong one without thinking.

tucancap
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One thing i would like to have seen, the base from the air to get a good look at the multiple levels

kai
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Really want to see how you guys build it piece by piece, Im really confused when i trying to build a new base

MorningvStar
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My teleporter disposition links together two production rooms that are codependent on resources like the forge and jewelry shop that are otherwise too far apart to walk or jump the way there, be it it's on the other side and another teleporter doesn't cover it or it's one level up. Instead of having a dedicated hub space for them I place the teleporters in front of the the door of that room, so stepping into a room is as easy as stepping into another.

cdgonepotatoes
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my first trip into brighthaven I found a 98% lightweaver last night. I'm looking at that grool like "its possible, but at what cost?"

bebop
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Very pretty and highly tactical. I don't pvp but I like the set up for the organizing of stuffs. I need to have something similar :P

anjairis
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it would be nice to be able to build some base defenses. maybe the ability to make trap mechanisms or crossbow turrets? Perhaps there can be some form of counterplay for those for invaders added too.

zeehero
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Oh man, and I thought I had an efficient castle setup. I might bottow some ideas here for the storage. That forge too looks absolutely bonkers.

sibiris
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Yeah I used porticulis designs in my castle as well, made a lot of sense to me. But can you still use normal ranged attacks from windows to attack players below? If so, there is use for battlements as well, and guard towers.

Oshaoxin